Zourin
Building underwater is a lot like building in zero-atmosphere, only inside out.
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six hundred pounds of waffle mix.
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There's no reason to take the O2 warnings out of hardcore mode. The challenge of hardcore mode is to take the same tools from Survival and play in such a way as to not die. It's a cheap move to remove features that, by all rights, should still exist…
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I haven't had a knife break in a long time. it may be down to a very small random chance or some kind of abuse like attacking rocks.
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Fitness would not be an issue. You're swimming, constantly, in the ocean. You're burning calories faster than most runners, and it's a full body exercise. Every motion you make meets resistance from the water. If anything, the player-character would…
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I'm sitting next to a device that can make magnesium from salt, make batteries, rifles that project time-altered bubbles, and is responsible for cooking all my food, and you're telling me it can't desalinate sea-water or even produce small amounts o…
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I don't see a gain in gameplay by changing it. Right now, they're the trail mix of Subnautica, and I'm content as such. Maybe I'd be on board for it being unnecessary, if salt was significantly more common. I'd prefer that regardless, but as it stan…
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Big Richard
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hell no. salt is hard enough to come by to cook food properly for 'shrooms to stop being a supplementary food source. It's still better to catch peepers, hoverfish, and spadefish for sustenance, but salt isn't always forthcoming when you need it.
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There's an exosuit being planned, which looks more like a subnautican version of the cargo-lifter from Aliens that skips leg day.
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better pack extra copper and mushrooms
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I agree with where you're going. There's no point in making an L-connection when you can just make a T and throw down a reinforcement and an end window and get more mileage out of the expansion.
My big complaint is that it'sall just a bi… -
No, it does not. You should be able to build lockers on the Cyclops. I haven't confirmed if this is still bugged in the experimental version yet.
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It's really helpful. Say you find a *really* deep cave. Anchor a diving reel at the mouth and get back into the seamoth. Now you should be able to find your way out. You can lock the other end at the bottom, drop a beacon, and now you can explore u…
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Cyclops is a great carrier. It's not really meant to do all the exploration itself, that's what the SeaMoth is for, and planned Seabases and Exosuits.
That said, it's an exploration game, with a focus of having the player driven into dee… -
The locker thing is probably a bug and was able to be placed on the Cyclops (and should be placeable in the current 'release' build). Experimental just suffered the loss of lockers as well as the triumphant rise of the 'My crates dissappeared" bug. …
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Sea glide - Agree with the concept of delaying it techwise, perhaps rather than a fragment, simply require a wiring kit. Likewise, require a wiring kit for the seamoth. Push people out into the reefs and redgrass areas more. Fragments are an awkward…
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That's going to be a problem going forward. The Unity engine sounds remarkably easy to use from a programming standpoint based on how many developers are using it, but it's come to where the ten-years outdated memory limitation is going to cause as …
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The entire sea in that area should be boiling if there's exposed lava flows like that. Just for visibly glowing lava, you're talking a stove burner of a few thousand degrees. That entire biome should be a rolling pot of steam, ash, and smoke. Forget…
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I say slip some amphetamines in the cheese. If those two eat it, things may get fixed faster. If the rats eat it, at least watching the security camera won't be so boring.
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188% more crash reports inbound!
No, seriously, I don't see this as a particularly good thing. It's too early and the game is still too unstable. -
Yeah, Gear Creep is starting to sink in, although I personally never roll with more than one air tank just for that reason. Within an hour, gear can take up almost half of a players' inventory if they don't have a mind to simply NOT carry around ev…
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we have the normal compass, which isn't hard to get ahold of. I usually get one before a Seamoth anyway. The sub naturally levels its roll, although its pitch sticks. Easiest way to determine 'up' is actually to get out and look at the sub. Oddly en…
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I'm familiar with things falling out of the lifepod, but never falling through the sea bed before. Interesting. Still a nuisance since it's more prevalent than before, but interesting.
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Interestingly enough, my empty ones stuck around. I think that narrows down the context nicely.
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It just makes the game 'nintendo hard' really. It's on the priority list to be fixed, and it's 'super early access', so there's more forgiveness. The really short frame of the current game content (~2 hours) makes the saving issue a little less 'bad…
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Samoth controls are fine when they're working properly, Hard to tell which way is 'up', but that's where dive reels come in really handy (yes, you can feed out line while driving a moth). There's some loading errors with the line over long distances…
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I can't seem to do it consistently though.. maybe doesn't work with empty containers?
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It was weird at first, since the first time it happened I wondered if they were considered 'shiny' and got trolled by a stalker. Now it's just happening and driving me nuts. Guess I gotta wait 'till X is playable again. No lockers, no crates.. no b…
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X is really broke right now. I'm going to have to roll back to the last "stable" release for a couple weeks while they work out the big issues that are piling up faster than they're getting fixed.
It's one thing to play with the toys, bu… -
Sounds about right. I hit that 'after load' bug a few days ago that required me to spawn in a new seamoth. It worked fine.