Zixinus

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Zixinus
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Hungary
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  • (Quote)
    And you are still missing mine: building a power cell costs less resources than building a new moon pool + base. Even if it takes little time it still takes more resources (and thus time). That you find it still easy doesn't change…
  • The thing runs on Creepwine, right? Can player take Creepwine seeds and farm them? I think if that were the case the bioreactor might become more useful, especially if the harvesting process could be automated or made quicker (maybe build a speciali…
  • (Quote)
    One is more expensive than the other. It takes less resources and time to build a Seamoth than to build a Moonpool right now. The only thing more expensive is a Cyclops.
  • I think a harpoon would be useful for hunting small fish, like what actual divers use today. Maybe even cooking them somehow and thus be a useful survival item in exchange for weight and space.
    (Quote)
    Yes (honest!) but it was very lat…
  • Most of all? A food chain. No, really, I would to see how every creature in the world feeds (not just the predators), perhaps even how they reproduce and other common behaviors (for example, how the hell do Crash-fish survive or build their nests?).…
  • I actually have a question for the devs: aside a moon pool and the observation dome, what other base components can we expect? New power sources? More gadgets? More rooms?

    Also, is there a rule on where and how I can place solar panels? …
  • You can update the Seamoth? I thought you couldn't, only the Cyclops. Or has that been sneaked in?
  • It would be interesting from the standpoint of showing another spaceship being shot down like the Aurora. Having an alien (perhaps more primitive?) spaceship would definitely give something interesting to explore. Whether it would work would depend …
  • Star Trek got bad in that department because the writers were ignorant about a lot of things they were talking about (what is a black hole) and were lazy (or rushed or whatever caused this to happen), hence the series inspiring the term "technobabbl…
  • (Quote)
    What a lazy argument. Somehow building verisimilitude is now a bad thing now.
  • You can buy the game directly off the website? Where? All I see is a link to Steam's store page.
  • (Quote)
    That's not science, that's magical alchemical thinking. "Oh, hey, here is a turtle that whose large shell protects him from harm. I'm sure that defensive property is a result of some physical manifestation of defense (rather than t…
  • (Quote)
    Right now there is a bug that makes predators overaggressive, but when that is away this is simply not true. Play the game and make a judgement based on that, not on what you see in gameplay videos.

    Once I had a Seamoth…
  • May I make a suggestion regarding hostile AI in general? What this update did is to really show how limited it is.

    1. All the predators are animals and thus should have a natural level of wariness and fear towards the player and player c…
  • (Quote)
    Oh, that's awesome! I thought I couldn't do that. I'll try that out, thanks for the hint.

  • That would essentially be a lethal weapon.

    Such a thing has been suggested before.
  • (Quote)
    There is already a special vehicle planned, called the exosuit.

    Such a research function should be enabled by default, you already have the Fabricator analyzing specimens. There are specimen and plant analyzers planned …
  • Okay, I have a Seamoth and this is getting ridicolous: I am gathering entire packs of Seasharks or Stalkers who are trying to eat the submarine and keep trying even after failing miserably. I cannot leave the Seamoth for a moment without bein…
  • (Quote)
    Or something that reduces the aggro range of predators and makes them less persistent.

  • Yes, one thing that annoyed me is that a Stalker came straight at me relentlessly despite me knifing it like crazy. Most predators should actually back off once they are hurt, that's what real animals do.
  • (Quote)
    So what would actually be good then? Because you make it sound as if its somehow broken yet we can find shipwrecks with the stuff right now. One would imagine that in the future, by advanced computers able to sort various sounds, t…
  • The problem with that is that then the Reaper's sole food source is an equally large creature. Large creatures take a long time to grow to full size and the Reaper is more hungry, and we see very few Reef Backs. It should be able to hunt and eat sma…
  • I always thought that the light-show we get is lasers projecting the correct matter and powering the nanites. Or even they aren't actually lasers but something like tubes that contain the nanites and have them blow back and forth at the right aspect…
  • For the Seamoth, I'd like a "silent running" method where the engine is off, lights are off (internal and external) and you are just getting oxygen. The aim is to look like a rock when a Reaper is nearby but hasn't attacked yet. It would also be use…
  • But it works in the real world, doesn't it?
  • I like the idea of looking outside without internal lights. Would be an especially neat feature when you have windows or when when you are in an observation dome. That would probably be a relatively easy feature to do.

    One thing that sea…
  • Scetchfab works weirdly for me, it zooms in maximum (until I'm inside the model) and I can't find how the right keys to zoom out.
  • The Moon Pool, the one under development at the moment, can only recharge Seamoths, not Cyclops. It is the Cyclops that I'd like to recharge most of all.
  • Yes, they are for me too. However, you can add small and large cabinets all over the Cyclops with the Builder tool. Just like on seabases.
  • Radar would be useful for terrain.