Zergonuz
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Hrm weird.
I have tried loading 3 of my save files and started 2 new ones to make sure, and all of mine work fine with the newest build.
The only bug I see is the battery fabrication animation begins 3/4th done and stays that… -
Hey, I have noticed it is a bug with getting in/out of seabase as you correctly noted.
If you save while inside seabase, and then exit, you will notice that when you go to re-enter seabase you cannot and that your oxygen won't go down. T… -
I think a major reason for branching off into many different elements is to ensure they all work cohesively together. Additionally, working on many different elements at once lets them have the maximum input/feel for the game and generating ideas on…
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They are having issues with the spawn rate. If you turn yourself invincible and go to the front of the Aurora and go along the side of it all the way to the back, Reapers will spawn in 3 at a time 5-10 times each, for a total of 15… -
They have already switched to 64bit in experimental; it is coming everyone!
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Might have to start a new game if it has been 2 weeks. Could try loading again, but if it doesn't work there really isn't anything to do; the save file got corrupted.
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Yea I noticed the Cyclops is having multiple buoyancy issues. The reapers break the physics for horizontal and diagonal movements/rotations. Not sure if this is a result of weight distribution throughout sub (I have 10 full lockers throughout) as it…
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If your health is at 0%, you already died and need to restart/load game. It is a respawn/death bug, not a first aid bug. The rest of your game will fall apart shortly due to these broken parametersin [Bugs] Some Weird Bugs To Report That Need Atention in Current E.M. version (17024) Comment by Zergonuz April 2015
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The stasis rifle shot (last I checked) goes right through the Reaper and does nothing.
You can make yourself invulnerable in the console. Press escape to bring up menu, then F3. Make sure the first checkmark box is NOT checked. Then pres… -
Currently the only restrictions mentioned that I have heard/experienced are the depth of the subs. I would assume they are going to integrate a depth limit for the character outside of vessels as soon as they have more of the game nailed down.
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Heck yes! It would be awesome to find genetic anomalies within certain species! Replay ability would go through the roof and would also make for some unique encounters if they acted differently than the rest of their species as wel… -
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They said they want to have it implemented, but it would take a lot of resources and time which they don't have at the moment. Therefor it would be towards the end of production, if it is at all.
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Playing on experimental now with the new 64-bit and HOLY BALLS BATMAN is it night and day difference. Frame rate drops are much less frequent, and transitioning between world chunks is hella-smooth now! YEY!!!!!
The general feel and look… -
They are introducing some upgrades and things to the cyclops; just takes time to implement is all
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Yea they are aware of the fabricator 'losing' your discovered recipes upon save/load. They have been working a lot with saving/loading in general so hopefully it is something they will cure. It is frustrating for sure!
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This is in the works! I was thinking the same thing and found a few posts for them working on it in their Trello site. Can't wait for it to be implemented! -
There have been a good amount of ideas on this topic. This is one of the most popular posts on the subject. The rest of that same thread has tons of good ideas as well.
in Weapons? Comment by Zergonuz April 2015 -
Pictures? Anything?
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Same thing happened here. When I go back into Cyclops, however, it is docked. When I jump into it, the Seamoth then teleports back to the 'ghost' area except about 50 meters in the sky and falls down (quite fun actually!).
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The biggest thing which makes me excited for this game; mod support. Can you image what a whole community could do creating their own creatures to place in the world with their own behaviors?!
Generating creatures like … -
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Is it because it would deter people from exploring? That is a big issue I am sure they are keeping a close eye on.
If so they could make survey tools on the Seamoth/Cyclops (any other vehicles) as upgrades which scan th… -
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Well my line of thought was this...
We are very technologically advanced at this point in time in the game and surely have very advanced communication techniques. If you can craft a Cyclops from the scraps of a sea floo… -
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Yea I think they are going the more controlled/direct route with the Fauna considering the world isn't randomly generated.
That said, they could introduce huge amounts of variety even within the same species to give var… -
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It does not become available until you actually encounter radiation in the game. Your HUD will display it telling you. After that, you can build the Radiation Suit at any time using 2 Silicon at any Fabricator. -
They will have to redo the entire beacon system further on if they continue to expand the explorable area. Even now the system doesn't work well, just functional. I assume they will integrate a map/way point system into the PDA you carry around even…
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Right now the Stasis Rifle doesn't do anything to the Reaper Leviathan either. Having my Seamoth constantly stolen and my head bitten off with no recourse is really, really annoying. Makes me not want to explore because I could just run into one and…
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I submitted mine under Bug Forum previously.
forums.unknownworlds.com/discussion/137277/bug-broken-f8-… -
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They are trying to keep the game as non-violent/gory as possible and avoid guns at all possible. That said, they could implement nets, stun guns, etc which would require 'skill shots' and a high degree of difficulty to use correctl… -
They just released a new update which should help with memory issues