Zavaro
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I agree with @DC_Darkling, being forced to click on an alien is super rough in the chaos of a battle. I think having aliens being hit by bullets with a health bar for …
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There are a lot of balance issues which would come up due to doing it that way. Also Shift + Shade is already too viable. It's incredibly powerful, probably the best in the game.
Here is what in Combining Cloaking with Aura?! Comment by Zavaro May 2016 -
I am of the party that it would convince masses of people to go certain lifeforms simply because they see that it is available. I mean, people do this already with Gorge at the beginning of the game, because communication is not always the most clea…
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In a similar facet: at first I was of no opinion, then strongly disagreed with the change, and now I've mellowed. It's definitely helped me get less angry at the game and at myself.
It also helps me wreck people better … -
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This gets my vote. -
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Silence is 100% effective, though, whereas cloak is never really all that effective, given that you can always been seen. You show up visually, you show up on the map, etc. You're never actually all that cloaked.
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It's as @joshhh said. Cloaking on it's own isn't great. Personally, I don't like this change either. While I feel that silence and aura are extremely powerful, perhaps cloa…
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Yeah, where did you?
Was it that long discussion about Steam integration where I suggested it in response to Ironhorse on group tags? I wonder...
The Hive-team integration which was required for teams during… -
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But that neuters one of the only two reliable comebacks for marines (the other being phase gates). -
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Reminds me of Tesla coils. I'm all about that.
"Chaaarging up!"
I definitely agree that the audio visual cues are pretty off. The audio is pulled from the pulse grenade, which makes sense, but the old MAC em… -
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I would wait on what they have say. Pictures do a significant amount of good, especially given the currently in place alternative is terrible buttons in a cluttered UI. And tons of people played Last Stand, when the highlight actua… -
I agree with the picture idea. I think adding tabs with pictures of the mods would draw people to them. I have to apologize for the fact that I'm on a laptop without a mouse. Makes drawing difficult.
in Game mode segregation in the server browser Comment by Zavaro May 2016
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Spark Crafter Collective meets every weekend to play some legit and experimental NS2 maps. You can always hop on by and play some cool games on things like Facility and Uplift. The skin thing requires a lot of work for UWE, and their time is limited…
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The south part of the map has taken some serious inspiration from it, but it needs to have a thorough geo pass over everything more or less, given the blandness of corridors and whatnot else. Hopefully we can have that ready for Sunday.
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Yeah. There's some huge changes coming to reactor, and I personally do not like most of the routes on the map as it stands currently. None play all that well. Currently the area called Section Zero will be completely removed and re… -
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I would not have made a post concerning the types of feedback if I didn't encourage good feedback, something you of course would know. A great way to give feedback though, is also to outline it in a way that doesn't turn people awa… -
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The majority of map testers are active players.
I agree with the sentiment that new maps are shunned. Kodiak isn't played commonly due to the initial reaction of vocal players at the rather poor performance at release, … -
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It's filled with players from all brackets, pub or comp, mapper or player. They are made up of volunteers, as is playtesting. -
On mapping limits:
I agree with @Howser that those limitations are hugely problematic for balance. The cysting (which includes pathing) and wall jumping in part… -
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There are plans for this and we have some preliminary drafts, but only so much can be done in such a short period. Beige didn't sleep last night trying to finish up the new basic Alien tutorial for an impending release. I'm super e…