Xarius

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Xarius
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Members, Reinforced - Supporter
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Comments

  • I'd like to see the game timer increased a bit to be honest, 140s sounds like an awfully short time for a round. I reckon it'd be more exciting if it was a tad slower but marines also had some more means of healing/welding or just higher base surviv…
  • Yea, I suppose last stand was the easier mod of the three, and it shows, but the other two are awesome concepts nonetheless. I reckon last stand could easily grow into something amazing, perhaps even worth incorporating into the full game! Does feel…
  • Discovered a game breaking bug: as marine commander, when you lose a CC and you are over the lower build cap (for example lose 2nd cc and now 130/100) you are unable to do anything. Can't recycle, can't drop meds, ammo, can't drop CC, everything is …
  • By the way, a different matter entirely but the new starting resources make alien second hive start pretty much a no brainer imo. You can instantly drop a second hive and still have quite a bit of spare resources to get 2 extra extractors not long a…
  • (Quote) Providing 'hard defenses' is a commander's job to be honest, not that of individual marines. Marines have mines that they can place to their own discretion, I believe sentry placement is in much better hands when controlled from an RTS pe…
  • (Quote) I actually think this is untrue, the mod adds more room for comebacks by UNTYING things from TPs as opposed to vanilla, particularly for aliens (biomass), not by tying it to TPs. How could you possibly argue marines with 3CC A/W3 have an …
  • Movable sentries! Amazing!
  • Is it me or does onos hp/armour stop scaling after 1200/600? I didn't seem to notice an increase after a new hive was put up, but maybe I just missed it.

    I quite like boneshield by the way, it's definitely a step in the right direction i…
  • (Quote)
    I don't think something making more sense is an adequate criteria for good game design. If anything, the beauty has always been in the asymmetry of it all and one could very well argue that it can make just as much sense for one si…
  • Scent of fear is in the balance test mod. (Shade hive, 'aura') Can't say I miss redemption, it just wasn't a very good mechanic imo, just magically and randomly warping a higher lifeform back to the hive for a second chance. Focus was amazing and I …
  • Fades with neither blink nor shadow step on 1 hive would be pretty much useless imo.
  • Amazing last stand poster! Definitely looking forward to this mod the most, as it's no doubt something most NS 2 fans have been dreaming about, and the NS2 universe is perfect for it. Though that being said, it looks like Heist and the Fighter game …
  • Could experiment with biomass hp/armour scaling progressively rather than linearly, i.e third hive does more than second hive. I'm inclined to agree with the notion that aliens still don't really need 3rd TP, this when now marines definitely DO need…
  • I don't know, so far I've never really been able to drop lifeforms as an alien commander simply because the alien economy is a lot slower and I usually have more important things to spend res on (which is great)... Not to mention that early lifeform…
  • Well, I will agree a lot of these things should have been put in earlier, especially since a lot of the changes are in response to issues the community has been bringing up since the early beta days. I just don't see the point in crying over spilled…
  • I don't consider videogames art, no, I consider them entertainment. And if whoever is providing this entertainment changes the product to possibly provide me with even better entertainment then I don't see how I could possibly be against that.
  • I think you should really contemplate only having onos and exos available at certain times rather than continuously from the lategame onward. It just waters down gameplay to the point where it feels very stale and there is little skill involved. Gra…
  • Two words: Balance Test

    :)
    Longer early game, more room for errors, much greater potential for comebacks, more gradu…
  • Well perhaps 500+ hours of NS2 playtime with A3/W3 untied have skewed my perception but I perceive Armour and Weapon tech to be a much more pivotal aspect of the marine tech tree than the Alien biomass scaling is. I.e While the extra hp/armour from …
  • (Quote) How so? Why can't it just be UWE admitting that the game can be made EVEN better? How is it any different from say Blizzard totally revamping some game mechanics in Diablo 2 with the LoD expansion? Only difference here is that you get it …
  • The skulk could definitely use some more air control in combat to be honest, being able to build speed to close the gap is one thing but the enjoyment of combat stands or falls with their performance once they've closed the gap. Skulk's aren't missi…
  • I'd love to see hypermutation as a khammander unlock to be honest, the ability has merit but it simply didn't work as an upgrade choice itself.
    Or at the very least they need to give aliens the ability to change unlocks near a hive, as being s…
  • (Quote)
    Thing is, a lot of the changes depend on the implementation of other mechanics for them to make sense. So I wouldn't be surprised if they did in fact start with some big ones like the alien biomass and upgrade system, which would b…
  • Don't really see the need for gorges to move faster on infestation, just buff bellyslide on infestation maybe, but base movement speed really doesn't need a buff.

    Also, I agree on exos just feeling lacklustre, but I very much doubt UWE w…
  • Had a blast playing on the 24p server yesterday for a few hours, the mod feels complete, almost everything I always wanted for NS 2 is there
    - Larger comeback potential for both sides when losing TPs
    - Deeper and more engaging alien kham…
  • Can't say I'm a big fan of the exo's using phasegates and nano shield research. Exo's using phasegates is a MASSIVE boost to their mobility, one that they really are not in need of. I'd much rather just see their base speed tweaked a little to make …
  • Must... not.... spoil...
    Do yourself a favour and stop watching after the first game[/quote]
  • Power nodes have always been a pretty lacklustre mechanic. Sure the darkness is cool and all but they really don't affect gameplay in a positive way overall (with how cumbersome it is to build power in every room, then rebuild it and run the risk of…