WillzZz
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Performance improvements is all I'm hoping for. Dropping below 30fps is kind of a drag.
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My favorite is when someone dies in one shotgun blast and instantly makes an accusation. FPS gamers are just too much.
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Give the marines thermal imaging goggles. Because that's the first item any military would issue when fighting an enemy that is trying to sneak around invisible or nearly invisible. Make it cost Pres and require a tech (at obs?). That'll solve a who…
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I have the same complaint as everyone else, but I don't think he mentioned the performance at all. The performance unfortunately knocks it down a few pegs for the average gamer. I thought I had a pretty decent machine (3.8ghz) and I'm still choking …
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I think an "advanced gorge" would be very cool, for end game. Someone who could spend pres to build new structures (alien mines?). Perhaps with a stronger base "spit", and the same healing/building but no bile bomb. Instead of bile bomb maybe a goop…
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Above 60 at all costs is how I've tried to play games since Q1. It's not always feasible with new games. I probably average 50-60, and I'm rather happy. If I was always above 45-50 I wouldn't mind it all, it's the spikes down to 20-30 in the late ga…
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The problem I have is the fervor in which they are defended as an absolute. Out of context, many of those can seem outright ridiculous to someone with experience. In the right circumstances, they're perfectly legitimate. Same thing… -
I have seen people in pubs declare the following:
Only do shift first
Never research mines first
Always place a third hive as soon as you can
Fade eggs are worthless
Don't get jetpacks, go straight to dual exos
I have read some thoughtful answers, but I contend it's merely a public server thing. They did the same thing in UT, Q3, TF2, CS, etc. None of those games were particularly imbalanced, and they were god awful with 20+ players on a server. But pubbie…Still frustrating every time
Lots of nerd raging here, yipes. Given I've gotten my first "compliment" on a server lately, I feel compelled to respond. Constructive solution inc:
In ut2k3/4 we had a server for folks who wanted to pub with decent players. Was called "…
Inversion is my favorite! I'm in! What…(Quote)
Gorge can already heal, I'm fine with splitting between "support" and "damage" and not letting you do both simultaneously.nick: WillzZz
age: 29
skill: mid
NA - PST
language - English
microphone - yes
how to contact you: I've started idling in qnet #ns2.gather and #ns2.search
experience in ns (past ns experience, past competitiv…For a game which is having trouble with player retention, I wouldn't be surprised to see mechanics like these go by the wayside to protect the future of the game. New players pay the bills. Frustrating (typically crowd control) mechanics aren't a bi…Just be patient and never use the S key. Killing bad skulks is trivial, killing very good skulks is nearly impossible. If you're routinely killing skulks 1v1 or 1v2, switch servers until you are not.Pub-Only Mario Kart rules. If a team falls behind in Total Earned TRes by a ratio (arbitrarily let's say 2:1. Non-arbitrarily let's say "The point just before we know by looking at resources the game is over") it will earn a multiplier (let's call t…To make gorges and lurks think twice in the mid-game/late-game about downing structures long range by themselves (and the annoying long range sniping in general with no real counter as a marine). I envision it similar to the GL in cost, tech, etc. I…Unfortunately the game loses a lot of its interest for me as it progresses. Late game is much less satisfying than early game. I'm guessing others feel similarly. Particularly frustrating is the prevalence of one-shotting in the late game. The popul…I think so far UWE have done a good job with the balance changes, but I can't seem to get excited for the (alleged) future changes. Marines could REALLY use a long range hitscan weapon, so I was excited for the railgun. But once I found out railguns…(Quote)
Agree. Is it really that bad to say 40% of the time marines are accurate enough to win the early skirmishes, and 60% of the time they are not? Does that mean the game is broken? If yes, would it be a nightmare to remove "auto-attac…The base mechanics are about creating imbalance in gameplay. There aren't people who want to run around and get stomped by Onos (which in itself, is a frustrating ability. No player in any game likes being stunned, but I digress), or get shotgunned …What's the argument against having marine structures build slowly on their own?Nah. Bad players in an Onos are still bad players. They should learn to gorge, lerk and fade. Giving up on the mid-game is a pretty easy way to guarantee a loss. Especially since it's so easy to kill an Onos or Exo.
Unsure what the troll…Nice video. It's interesting watching your movement.TL;DR: Patience. Don't move predictably. Use predictable movement to your advantage. Lower sens.
It's been many years since I've done any competitive gaming (I only ever played UT at a high tournament level), but I'd say the biggest thin…