WhiteDevil
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Comments
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It was really great the maps were awesome. It was really fun playing all of them. I learned so much from playing yesterday which will help my map.
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Is there any chance getting ns2_colony for testing?
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Thanks hozz for giving it a go and giving a nice feedback. I did struggle a lot to give the map a proper name browsing everything from sandstorms and mythology to give me some inspiration, but dammit I just couldn't think of anything more suitable t…
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I would name it ns2_colony but I hope it won't confuse anyone since it has nothing to do with the ns1 map ns_colony. I know someone could still remember it though I have never played that map.
So I'd probably call it ns2_infested as in infe… -
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It's very close for the alpha release. I'll be getting it to the workshop when that happens. I did a lot of refining with the current routes which just seemed like they were not going to work out. Added some vents for the aliens bu… -
I just finished the first fully playable version of my map, only just missing vents now.
Kinda funny how it just bloated in size about 2/3rds bigger than the original shape. But I think it needed the extra size.
Theres nice fly pat… -
Awesome patch, fps dips are gone and I can finally run the game with atmospherics on. The game runs smooth as butter even with the most busy fights going on.
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I'd love to see this mod evolve to something awesome.
It's already very pleasant to play but it could use some varied tech, that could include more guns, maybe different classes, and some more bang to the gun play since hitting a relatively sl… -
Beacon sends a distress call which takes over 10 years to reach the nearest outpost.
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I dunno Joseppe your problem seems to be just unfamiliarity with the tools.
There's very powerful snap tools in the editor, moving things around gets tiresome if you haven't used them yet. Also, Layers they are powerful if you use them smart. -
There is a sound replacement mod for the pulse rifle but not a model replacement. It's still very awesome on it's own. I guess it's only a matter of time until someone does a weapon replacement for it as well.
in A most polite awesome request Comment by WhiteDevil February 2013 -
Environment art is pretty sweet but the level design itself is fucking crap, everything's so goddamn boxy, no curves, nothing is slanted just 90 degree turns EVERYWHERE.
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I threw the res point to the garbage and made one of my outdoor area of a street. I had to come up a way to make some sight blockers to battle the view limit but it still has one spot where you reach the limit. I probably have to make more bends to …
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some progress with grey boxing and testing out some lights.

Things are a bit small at the moment, need some time getting used how to get things in the… -
I'm so sad that you lose in public games with randoms. Stop complaining, grow up, get some friends to play or make some friends in the community and have some fun playing. Right now you just did the opposite by making this thread. Lets all point and…
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More progress. First little grey plane map is done and I'm pretty pleased about the scale of this thing, all the points are 5-6 cysts apart from each other. I finally noticed it myself when I started running around the map that this layout is too si…
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I made a new layout with 4 tech points. There's only the main routes, I will not guess where to place my vents/tunnels for now.
The scale is pretty far off so things only get better once I start greyboxing the map.in ns2_colony Comment by WhiteDevil February 2013
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Thanks Howser and Sentinel, this is the feedback I was looking for. I'm working to get a new layout which will not be a total rip off out of summit :P
This map is all about similarity to the colony as in AVP, not copying, just refining a… -
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