Wheeee
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it's the effect of the inclusion of alien comm and cysts. ns1 was much more fluid in territory because the maps were bigger/travel time between locations was longer, and the aliens could set up bases wherever they pleased.
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...and nothing of value was lost
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building stuff
welding stuff
using a noob tube/flamethrower -
oh man, the armory repairing armor/self weld argument was pretty vitriolic. However, it's not too hard to say "remember to weld each other" or "weld me" in-game. 90% of the time it works.
As far as balance goes, it doesn't seem too bad. … -
reducing the cost of hydras has a pretty big adverse effect on the early game, while late-game, hydras are generally worthless.
Rather than reducing the cost, there should be some sort of upgrade path available to hydras via alien comm t… -
unfortunately, whether we have that many players or not, the biggest problem with ns/ns2 has always been the learning curve. a proper solution would have been an ELO/league ranking system like starcraft 2, but we never have (and never will) have the…
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more implausible than 50 seconds of play? i think either are implausible, but...from what i've seen, the active playerbase does tend to play at least a round or two before quitting. that seems to match up well with a 45 minute m… -
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ok, well substitute 'anyone' with 'an insignificant percentage of gamers' and the point still stands. -
i didn't think anyone really played doom, descent, or myst any more. aside from the one-off nostalgia trips. hell, i replay the original x-com from time to time...but i can't imagine wanting to play doom (too choppy, quake 1 is miles better in terms…
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wait wait wait what?
gorge plushies are actually a real thing now? -
So, instead of having to go to a wiki to find out what zones have what materials...perhaps they could put a handheld scanner in-game that will let you take samples of random fish/the sea floor and find out the chemical/mineral makeup of that locale.…
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well, the sad fact is that even though the product (now) is pretty good, gamers of today don't have the attention span to be looking at a game that's already been out for a year and a half. There are always new AAA releases with all the new shinies …
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dat finals game 1...one of the best games of comp i've ever seen
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congrats uwe. I estimate that ns1 and ns2 combined have taken 3-4000 hours of my life. this means that i've spent 3-4% of that 11 year span playing this game. crazy.
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that's different ghostthree and you know it. tarquin's point was that if you can't engage marines head on, you should just go chomp extractors. which means basically that he thinks it's fine if marines can wipe the floor with skulks, you just have t…
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yeah let's make ns2 into a pve-only game, that'll attract the crowds for sure. -
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lol so you want the game to be 12 vs 6?
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the game is unplayable for me now. huge stutters, like 500ms-1s, right when things start kicking into gear in combat. reinforced, and especially 256-257 ruined the game for me, sorry.
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go to C:\documents and settings\%user%\application data\natural selection 2\ and open "system_options.xml"
then look for the tag that says <device>OpenGL</device> and change it to D3D9
save and exit -
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yeah because we should have to rely on gaming mice and windows tweaks to make the game mechanics playable. right. -
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it doesn't have to be someone standing there looking at the node; it could be an extra dropped structure or it could use up one of your hydra slots. -
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way to inspire confidence guys -
i like the suggestion of infested broken power node -> pitch black, uninfested broken power node->red emergency lights, else full power.
i would like to see the return of the pulsing/dimming red emergency lights from beta though. -
the auto kill cyst was implemented to prevent cyst spamming which dropped fps by half or more late game, all of those other ideas were already tried and it led to aliens being OP and effective turtling.
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the node doesn't have to be clearly alien controlled res node. that's the whole point.
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no, because the gorge only fills up his own p-res pool, and it would require the gorge to camp an uncapped node while not contributing to the rest of the team - it is a strategic tradeoff; you can either choose to have 1 or 2 earlier fades, or have …
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yeah, i understand alien khamm has too much invested to simply pull the plug on it. however, what if we allowed gorges to suck out extra p-res from empty/uncapped res points, and slowed down overall p-res production, so that gorges would come out ah…
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ns1 had this awesome mechanic where gorges were required to expand so aliens had to sacrifice p-res to gain more res...just sayin.
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UWE, we wouldn't have stuck around this long if we didn't like the product you put out, or how ambitious you are. However, we would very much like you to learn from your PR mistakes. We are now paying customers, and those of us that are still playin…
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what is tumor?