Wheeee
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is there a bugfix for randomly switching weapons while firing?
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Well, we can argue back and forth all day but I don't foresee us getting anywhere. The fact is, whenever there is a steam sale, we get new players. However, we don't keep many of those players because of a few reasons:
-existing playerba… -
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Those are kind of a band-aid. Coming into the hive jetpackers don't have to spend much fuel because they're elevated already, but aliens have to spend time ascending the walls/stalagmites - if using leap/blink, the jetpackers are a… -
Another big issue (aside from the lines of sight into the hive) is the fact that because of the height disadvantage leading into the hive, which makes it super hard to defend against jetpackers. Giving jetpackers so many perches that are easily acce…
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#1 would be hard to justify when the whole theme of the map is aliens in cave vs marines in operations. I doubt mineshaft will ever make it as a competitive map, but it doesn't usually play too badly on pubs.
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mineshaft was super unpopular on release because of performance and balance issues. so was refinery. for a while people didn't like descent either since the map is so biased towards hydro.
Kodiak...eurgh. dislike. Personally I don't like… -
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That message was displayed once, and never during gameplay. You can rest assured that if I were trying to evolve and there was an audio notification + a banner message on my screen telling me it failed, I would pay attention to it. -
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Well, how difficult would it be to add an "evolution failed" sound/beep, and display a banner saying (not enough room) or whatever? That's miles better than taking away control over where you evolve, even more so since you have zer… -
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Is eclipse ever going to be fixed?
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Well, idk about shade hive on derelict. I've only ever played shade on that map when the teams are stacked in aliens' favor; most likely with any other upgrade path marines would have lost anyway.
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Is that by design or an overlooked bug? Seems like poor design if it's on purpose.
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Grenades aren't very good for soloing in the first place...especially LMG v fade. However, they are fantastic in a group push where you have harassment from aliens. -
I use them all the time. They're my preferred grenade if not doing a hive rush, since they do really good burst damage (if lucky, can surprise a lerk and instagib if they're low-ish) and slow down alien attacks so it's easier to survive. They're als…
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no, my bad feeling has also occurred right inside the alien hive, because I would evolve behind a prop, my egg would get moved out into the hall, and then a marine would come in and shoot my egg. It's not going to be fixable as long as the egg is mo…
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The easiest way to fix this (I've lost count of the times where I've started evolving behind an obstruction only to be moved into a hallway/in line of sight of the exit and had my egged gunned down) is to allow the egg to evolve anywhere, but move t…
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letting the marines get obs all over the map + cornered in own base = time for the concede
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iirc the issue is that to get a good server you have to run custom hardware. ns2 doesn't run well on standard servers, used to be that a server had to be an i5/7 oc'd to 4.5ghz+ to get steady-ish performance. that's way outside the parameters of sta…
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can't you turn them off if you're annoyed by them? -
I think it's because the messages are static that they're easy to ignore.
Have them flash a few times. It'll draw people's attention. -
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That's a really dumb analysis. You could describe just about any map used in the rotation in this manner. Any game played on any particular map could be described as a "delayed version of 'I kill you right away or I die' sequence."… -
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5th hive point in the readyroom! -
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ok, so including the alley and admin vents, here's what it'd look like:
Also, I thought up a way to have the turbine -> administration vent not be super overpowered. You put a second vent that doesn't connect t… -
i didn't include those since i figured that everyone already agreed those were good ideas...heh
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Well, how about incorporating tutorials into the pregame.
Countless times people have to wait 3-5+ minutes for a game to start, comms to be picked, etc... why not make use of that time.
Just make new players (green status) un… -
Ok, so what do you think of the following changes:
nursery
-add a prop to nursery to block north entrance from immediate access/vision to the RT/power node.<… -
peer pressure is the easiest way without outright forcing. we just need to channel our elitist vet attitudes into shaming newbies into playing the tutorials :P
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So, let's compare this map to summit, which probably most resembles this in layout of main rooms. If you look at the naturals that can be pressured from crossroads, you'll see that even though crossroads is very powerful, it's not an automatic win b…
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not to mention barely anyone ever plays it now...
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To be perfectly fair, it's hard to expect a small PT team to iron out all issues without feedback from release. No one really liked biodome, descent, or refinery on release either...and now they're played quite often. There's also certain "tried and…
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Stardog I don't get the love affair you've got going on with iron sights.