Vigilantia

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Vigilantia
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  • (Quote)
    Bikini Female Marine + Jiggle Physics.

    Also, Gorge Plushie with attachable Babbler add-ons.

    Seriously, though, F2P with a payable cosmetics market is hard for UWE simply because the infrastructure wasn't mad…
  • Makes sense, it'd be like dual railguns firing at the same time (which is also an arbitrary variable that seemed like a bug at first). You'd essentially have an invincible Onos that could camp at a spot forever. If you ignore him, he kills you, if y…
  • Well, I noticed this too, except it's EVERYWHERE, as in I can't tell if there's a skulk in my base, in topo/skylights or if it's just bugged and too long range. If it's working as is, then the marine probably has super-sight and would have spotted y…
  • She reminds me of Jennifer Hale's Female Shepard kinda.
  • While Exos can beacon now (not sure how that's going to play out) HMGs aren't in the game currently, not unless they're planning on saving that for the 30th. However, given that not even the leaks from NS2Aus even mentioned them, I'm not sure they'l…
  • I've always figured AV was odd. There was absolutely 0 reason to turn it off after you've learned the holes-in-the-glass are and learned Bilebomb's maximum arc/range. Right now, there's a reason to switch between regular view and AV instead of havin…
  • Well, to be fair, they ARE trying to give patch logs, it just takes a long time to compile ALL the changes. Coding is a long process and this is a large patch.
  • (Quote)
    Well, for me personally 20-24 player servers are the "Battlefield 3" feeling. You're playing with continuous backup on the frontlines and things are crazy and hectic. If there's something being chomped on and I'm 3 rooms away, I ca…
  • Personally, I don't mind 16-24 servers. The issue with higher population servers is that the server performance goes right to hell for anything higher than 8v8. Often times I can't tell whether I died because the enemy was more skilled or the server…
  • You have to remember that skulks cost 0 res, so the purpose to use mines HAS to create opportunity in exchange for res. Placing mines in the hopes of just killing skulks for the sake of killing skulks is a waste. If you kill 2 skulks with 3 mines, y…
  • So halfofaheaven, since Sewleck is a developer (one of the guys going to work @ UWE) does that mean we'll be looking forward to these changes (the incremental alien upgrades, shot-spores instead of cropdusting, Res while dead) in the next patch?
  • (Quote)
    Because back in those days of NS1, we had no HP healing armories when I played. We had no armories where we could buy our own welders. Health packs had to be dropped by the comm which costed attention and res, res that could be bet…
  • (Quote)
    Really? You never saw anyone jumping down the elevator shaft at the marine start of ns_bast (or whatever map had 2 elevator shafts/holes that in marine start)? If anything, suicide by alien seems like a waste because you'd have to …
  • Maybe someone can refresh my memory, but in NS1 I don't recall marines asking for welders early or even early-mid game for marine welds. The only time welders were dropped was when marines were getting hit hard and RTs/Base was getting damaged. Afte…
  • (Quote)
    *Cough*

    You might have missed the sarcasm dripping off his words. Regardless, your point is still valid.
  • (Quote)
    While that is true, you should also remember the official size (6v6) is also RARELY played except on the official servers and in Competitive scene. There is higher chance you'll find 8v8+ servers than 6v6 servers and most pubs play…
  • (Quote)
    I think that'd be a good compromise. It'd at least remove those annoying situations in NS1:

    *Finish killing off 4 skulks 5m outside base*

    Weld me! Someone weld me! You! You running to the second base, weld m…
  • (Quote)
    Oh, sorry, should have edited that. I meant in NS1's first... 1-2 years of release before even Electrify RTs came out.

    I remember arguments on the original forums where people were arguing comms just had to L2P while ot…
  • (Quote)
    From what someone said in another thread with the same question: It's just your mind. They move the same speed back and forwards now. (Intriguing though the thought may be of a train of Exos moonwalking into the aliens base backwar…
  • (Quote)
    Hate to tell you, but Valve is a well respected and famous gaming company. What they did made them successful and I'd hope UWE could find the same fame and success they have.

    Also, busywork is busywork. I'm fine with we…
  • (Quote)
    But NS2 IS a game where the player that gets the most kills wins. If a player can aim better and kill half the enemy's vanilla unit, he wins. The byproduct is his team wins as well. Don't delude yourself, the team that gets the mos…
  • (Quote)
    This is bringing back memories. NS1 memories... I'm getting a sudden chill...
  • My question is how far should we be taking this? I recall NS1 had NO armory healing in the early days and that the only healing was from the commander's medpacks. If that's too much, why don't we make the welder heal health and just get rid of the a…
  • That's great and all but if you're on the map Mining at Operations, that base in Repair ain't going to repair itself if rushed. Can it be done? Yes, but I'd needs to have faith in the marines being able to hold decently for that to work. Now, you me…
  • (Quote)
    No, I didn't play during the beta process. My experience was mostly during 237-239.

    So what you're telling me is if Exos were removed from the game we'd see more marines win? What... I mean, I don't disagree (the Exos a…
  • (Quote)
    Wait... Just hold up right there, Xao. Marines now get a "powernode is under attack" message? Are you certain? How big and where does it show up on screen? The last time a power node was under attack I didn't see anything like that.
  • (Quote)
    That's not really true. One skill (aiming and positioning against melee enemies) is different from the other (hit and run against ranged enemies with a melee weapon)
    You're correlating JP skill to Fade skill which really does…
  • (Quote)
    But back on topic... would you say a parasite/focus bite is then bad for skulks? Is the fact you have to parasite them first THEN bite weaker than getting carapace or celerity?? I would think the ability to para-then 1 shot to be a…
  • (Quote)
    Well, the issue with direct comparisons is the same issue with comparing units in Starcraft 2. It's not unit costs X resource. Time to research, different resource value (i've heard the fact alien pres costs more than marine pres),…
  • If it's so strenuous to parasite then attack why don't we just increase the marine's armor by 1 point. I mean, the parasite is another whole attack so there should be no difference. Afterall, parasite is equivalent to biting a marine again.