Vetinari
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I think UWE Official servers haven't been a thing in over two years now.
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Thanks a lot for your input!
I never really managed to get a feeling for carapace, so I'll be careful with changes there. I'm also mostly focusing on pub balance here, since the NSL guys have their own balance mod, anyw… -
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Thanks, I'll check it out. Did you manage to edit it's fire rate? I went searching for that earlier, but couldn't figure it out. -
I think this impressively shows how active and dedicated this community really is.
...
In completely unrelated news, I'm starting my own balance mod! Check over in State of the mods Comment by Vetinari November 2017 -
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PUBG -
"Hey, I should make a thread abo- Ah. Well."
Already done!
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Skyrim is one of the most overhyped games of all time, yeah... -
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I was literally just about to post the same thing.
Curse you, Meph. -
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Or just don't auto-start the game when there's two commanders, and instead automatically start a shuffle vote -
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"regular" -
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Man, my voice is so high.
Also, really nice jumping.
By you, I mean. Not everybody else. -
Well that was quick. Congratulations, everyone.
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...that said, though, I really appreciate the sentiment of your post, @Zavaro
in Squad 5 Nominations!
Comment by Vetinari
November 2017
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On the one hand I wouldn't mind a shiny squad five silver badge, on the other hand I wouldn't want it's value to be cheapened if it's handed out like candy. Would be unfair towards the people that actually worked hard for ns2. -
I already have a squad 5 badge, though.
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I M M E R S I O N -
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I hear it's even better if you go down to 24. Really cinematic, apparently. -
Quite the opposite. Silence makes it a lot, lot easier for me to rambo. As alien. Too easy, in fact. Which is one of the reasons (Plural! There are others. It also sucks to play against) I want it nerfed.
And it depends on the kind of ch… -
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How about 500? https://en.wikipedia.org/wiki/TOP500 -
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The problem never was how silence affects the skulks of bad players. The problem is how it affects the skulks of good players.
Which, really, is the problem with all abilities in ns2. -
Damn, this looks really good. Got some screenshots before we play it tonight?
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I think it's awesome that you're trying to rebalance the fade, but I've got some questions:
1. Without blink, how do you build momentum?
2. Why make it so health can't go down when using metabolize? It seems that this removes some depth … -
You summed my thoughts up perfectly.
But you know what? Maybe I'll look into it, when I have some time. -
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Motherboard integrated soundcard pleb here.
Sound is something I have zero frame of reference for, and my setup works for me, so why invest money into something at the risk of it not being worth it? :P -
I understand that.
Still took me by surprise, though. -
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Any specific reason why? This comes rather unexpected. -
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The marine will appear to float to the comm, but medpacks will stick to him just fine.
In fact, now that you can pick up ammo/meds independent of z levels, you can (theoretically) med people literally anywhere. -
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No. Because it's lacking a gorge stripper, I'm afraid I can only rate this one Pretty Good on a scale from Terrible to Great. -
I'd tone down the fog in some of these areas just a little, but other than that it looks splendid.
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I think you need to remove the connection between shipping and the room north of it. Right now you can just go around cargo. Also, a shitton of vents.
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I'm sorry to say that, but all of them.
You've got awesome geometry going on and really cool room designs (especially vista and the whole northern part of the map), but it's almost entirely geometry using the same few t…