Vert^
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are you guys still on the road on this? It can't be dead
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I was thinking more along the lines of doing the ctf map Circle of Death, and some others close to that feel. But I'll consider it ^^ Certainly know the map
Circle of Death:
FInally got a new build out, changes are on the first page
Short summary I made entirely new occu geo for the map to improve perfor… Great to see this mod be recieved so well!!
I still play alot of quake live and defrag aswell, and do plan to adapt a few q3 ctf maps into ctg sws. Keep the good feedback and reviews coming!! ^^ We mappers/modders appreciate it more than…Been playing this map for so long, and I still love it! Great addition to ns2 and a proud accomplishment for you Loki ^^I enjoyed finally playing this map, there is no reason to repeat what the others said on the size subject, I share the same view.. I liked the map, and I think with some more work, it could be really good, I found some stuff that I think you should …I think my answer would be always, nothing like crisp alien, mhmm.Insane how close the gameplay is to quake 3 (and other old school ctf games with speed), which is by no means a bad thing, AT ALL!!! Old school niche has found it way to our beloved gamein ns2_sws_eden Comment by Vert^ January 2014
Best part of the sundays!*SCC pose it's terrible gaze on NS2_Stratos, a chant can be heard in the dark corners of steam*
"On sunday night, the mappers unite.
Stratos is up, fill some rum in my cup!
Troop will rant, all mortals are ants.
I…(Quote)
You sound like an entitled baby really.
Back when NS1 was going heavy as a Half Life mod, there was nearly no PC gamers compared to today. It started off with its own errors, but over time they were corrected, the community was pretty strong back then, even tho' there were less overall nu…I can't get the image to work, so I can't really say anything yet
I'm by no means locked on the portals, my initial idea was just having two big excavation rooms where the TSF arcs had blasted the tempel walls to give marines access. Think loki's ramp from water production to the hallway along the biodome, just mu…Finally I got my hands on an ipad
What I meant was, that every time I've seen Howser give me or others advice on map mak…Which makes Howsers advice really good for this project since balance is a design goal. I was just venting that there is other goals that should also be treasured for other people, namely the ones mapping the projectin Who is interested in another community mapping project? Comment by Vert^ December 2013
I think the only thing that set me off with your philosophy, regarding map creating, is how right you are
I don't mean…Howser, you're one of the smartest map makers around for the spark engine and I treasure every word you share on the subject. I do however have small issues with your viewpoints sometimes.
You once told me That detailing a map added noth…I'm still on vacation and writing this on my phone. I already have stuff planned, but I think I'd like to be a part of this
<…Time to refresh this post !
I updated first post with the current builds Minimap. This build was pubbed the 22 of dec, and contains a new detailed marine start while the rest is pretty much the same. I have begun a rather large re-constr…A new build will finally be pubbed for prison, just in time for scc testing on sunday ^^ Facelifted marine start.
Mapper holding on to hope for a fix for the black thumbnails in textures and props from biodome! If i didn't get a crash when I exited spark, that would be great aswellin Where are my bugfixes!? - Natural Selection 2 Comment by Vert^ September 2013
Sweet, looking forward to it!Some change is needed, not sure what
Daan ! Thanks for waiting for my lazy ass I-) Updated the first post with minimap and the changelog since last time. There are now no more grey textures on prison
New mid … I remember reading, that UWE was working on a feature, to disable the max distance in a location entity. That would make you able to make an outdoor area without the clipping issues. All we can do is wait!
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forums.unknownworlds.com/discussion/130475/what-are-the-green-lines
Forum search, there you goin F0rdPrefect's questions on Spark (2 pending) Comment by Vert^ September 2013
In other words, there is no reason for fps drops from rendering room B if you are in room A, therefor you have occu geo faces encasing the map to tell what the player can / can't see.