Tweadle
Reactions
Comments
-
@Sewlek
Just for the record, I think you're doing a great job and you're one of the few that I trust to think "our way" on a job. I know dux very well and would trust… -
Yeah, I kinda died Fap. I don't really think the developers see the game in the same way that the top players do. The way they approach and perceive the game is completely different. A developer might see statistics and infer conclusions from them w…
-
(Quote) I think this is the problem and exactly why people say "quantitative balance factors can only get you so far". The game can be statistically balanced but still feel unbalanced at every stage of the game. You could have a balanced game whe…
-
This "exploit" umbrella is XXL.
-
The general consensus is nothing of the sort. What thread are you reading?
-
I never expected those who had new responsibilities who left a while before NS2's release to suddenly drop everything and come to NS2, Fana. However, I expected more of the remaining faithful to stick around. The NS1 scene had only recently become z…
-
I just did. I've made it clear that I think the way you define and utilise the word "exploit" is dumb and why. Be polite. -Talesin
-
NS2 is probably 90% "exploit" then.
-
Request denied. They've all given up and I'm the only one left.
-
Don't bother. I'm that person. Let me tell you - without a shadow of a doubt - that the only players worth their salt at the highest level (from the EU scene at least) who play NS2 regularly are Tane, Fana - and probably eagleye.
Some ot… -
I hate these relentlessly idiotic posts about why bunnyhopping should be viewed as an exploit in NS1. It's just tired, boring and wrong. There are probably a million little quirks in engines that produce unintended side-effects that you can crudely …
-
IT'S NOT THEORY AND IT'S NOT PESSIMISTIC. IT HAPPENED AND I WAS THERE.
-
It's more than probable, strofix - it's highly likely. The vast majority of elite NS1 players were resoundingly disappointed in NS2 and Fana and Tane are literally the only two top-tier players I can think of that have managed to stomache this game.…
-
Are you looking for the je ne sais quoi? In reality, it's just ticking a whole bunch of boxes. Aim is still probably the single most important factor (without it, don't bother) but you're going to have to be good at everything and the team ha…
-
(Quote) Goddamnit strofix, stop being so ignorant. And also, stop pub-heroing aim out of equation.
-
I never understand how RFK detractors can play the snowball card. Have you never considered how infinitesimally small the snowball effect would be versus being able to purchase lifeforms or equipment in the first place?! It just seems ridiculous to …
-
Onos vs Exo spam is both tanky and laughably low-skilled so it's crazy to have that as the vision for late-game. The level of skill plummets throughout the game until you are all fighting with unmissable, zero movement, high-hp, slow and brainless e…
-
.
-
When I turned gamma up.
-
@_Necro_
You're more optimistic about motivations than I am I guess - I find that it's only in the context of marketability or a "that sounds cool" mindset that I ca… -
(Quote) A big part of this is obviously NS1. You can't pump out one of the best and most demanding arcade shooters the world has ever seen and then expect people not to be surprised/disappointed when that spirit isn't carried forward for the sequ…
-
For me, aim and strategy has nothing to do with it. I just find it genuinely frustrating that skulks blend so well into the overall colour scheme in NS2 and that darkness is something I have to contend with in a game that's trying to be scary but is…
-
(Quote) Yeah, that definitely counts for something. Saying that, if it doesn't achieve the (primary?) goal of helping to scale balance, then I'm not sure it was worth the overhaul but I guess that's another story.
-
I agree that the economy is troublesome for balance. I think the rationale was that with identical models, it would be much easier to balance the game at multiple player-counts because things could be treated as equivalents. In reality, this was a b…
-
(Quote) I think they have this vision but a fundamental lack of understanding about what was good about the NS1 movement mechanics has led to inferior equivalents for NS2 (although this may also be engine-related I guess). For example, when I men…
-
I would hate to see us resort to a change like that to cover up the real issues - animations, hitreg and performance.
And just for the record, you're not allowed to call a 20% increase in the most commonly used gun in the game a "small b… -
@Strofix
I think there might be some truth in that observation actually. Getting rammed as aliens is really not very fun. I don't remember having the same feeling in… -
Unless there are only two PGs.
-
As tough as it might be in the short term, balance needs to be focused on in a micro way. That is to say, questions like "do shotguns feel balanced against fades at X point in time" or "how fair does the skulk vs jetpack match-up feel on 2hives" are…
-
Hmm, scratch that. After playing around, I found "options - dismiss" which is beautiful. Loving the extra functionality.