Tweadle

About

Username
Tweadle
Joined
Visits
303
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Roles
Members, NS2 Map Tester
Points
337

Comments

  • Low performance and too much gimmicky crap.
  • Hmmm, I think it follows that the more advanced you are, the more significant the energy required for a re-volution. I don't think the idea in general would defeated in purpose just because one class needs to think hard before changing.

  • I don't think it would be a big deal if onoses didn't change their upgrade much. It's okay to have the behemoth class as the only one where buying a change in upgrade is very significant. In fact, when I think of the advantages of swapping from rege…
  • (Quote) Fixed, Increased, Both, Neither, Blah, Blah.
  • The separation of NS1 Blink into NS2's Blink and Shadowstep never made much sense to me. It broke down a really tight and versatile movement system that could be used in both close combat and map navigation into two inferior counterparts.

  • Exos were always going to be gimmick first, feature second, balanced last. It's kind of frustrating that we have to balance that abomination because it's unashamedly designed to get new players, rather than keep them. It's like they sp…
  • Not if 3-hive aliens do it like they do on the discovery channel.
  • I think one of the ways you can determine a game's enjoyability is the hitpoints that exist on the map. When this number gets ridiculous (and it does because of techpoints/armouries/etc. and will do so more with the CC requirements), the game just b…
  • 1) Marine Spawn time needs to be increased again
    The spammy feel of the game was starting to ease slightly with the increased spawn time and there was finally a small sense of accomplishment with an alien kill. I don't really like the thought …
  • Good Grief, GOOD GRIEFING.
  • Any gun being better than lmg is only a problem if the systems around it are broken enough that you almost always have it. NS2 has been far too generous with its tech in general. Things feel far less special and far more spammy.
  • NS1 took away my social life and NS2 gave it back.
  • What if we introduce some kind of tooltip to help noobies learn how to weld?
  • I think RisingSun's idea of rt-based supply caps is interesting. With the right base cap (which I think there should be) and the right values (which don't need to be the same for both sides), I think it could be an effective way of snowballing an en…
  • Oh god, lovely jubbly for the most part. Arc building, especially.
  • (Quote) I'm not really in disagreement here but I wanted to draw attention to how much more this affects aliens than marines. The classes for aliens are numerous, all contain different values for armour and are compensated drastically through mov…
  • (Quote) ...but that's pretty much as far as it goes. Maps, gametimes, number of players... this can be done by anybody with relative ease and only shows us that you're looking at statistics/graphs and thinking that they're important. Citing these…
  • (Quote)
  • What's the point in trying to achieve resource parity between armour on two entirely different sides where it operates completely differently because of the vast differences in how they play. It's just an absolutely bonkers starting point and you re…
  • Guys, give up. He just countered your argument with babblers. This dude is on another level.
  • The fade thing is a bit of an issue to be honest. The whole push for a nightstalker-esque fade has had lasting negative implications for the fade really. You're basically left with a problem either way, whether it's the fade dying in two shots or th…
  • I kind of feel like this is one of those things would greatly improve infestation as a mechanic overall. Right now, it's mind-numbingly plain and boring (expand, expand, replace, expand, blah, blah) and only serves as a needless restriction. This wo…
  • You're completely ignoring the point that xDragon is making legitimately in response to "the game is balanced around having armour". If it was so important and so integral to balance, why not just turn armour upgrades into damage reduction? Do you h…
  • (Quote)
  • (Quote) Jus think for a bit plz. Wat if u were wrong? Den we wud b in trouble!
  • What would happen if you removed power, Sewlek?
  • HAI GUYZ! Got to page 10 and then got anoyed, lol! SO i stopped reading a bit, listen to me now kay?

    What if guyz cud buy welders as res-sinks becuz sum ppl lyk welding and its fun? THen also we wudnt see lots of robots and gunz and ting…
  • You don't get pro,
    By being wrong, yo.
  • I guess if performance was easy to improve, it would have been done by now as it's so high on everyone's wishlist? I doubt UWE will be able to provide anything near the kind of performance people hope for in any reasonable timeframe. I hope i'm wron…