Tinker

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Tinker
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  • (Quote)
    I actually agree with this. We were on 1 hive and 4 nodes as aliens and didn't instantly take a second hive. This guys starts calling for concede, some people do and others f4 while I'm saying over the mic "This is an even match ho…
  • (Quote)
    Or option 3. You don't try it and you don't talk about it.
    Why are you in a conversation about a mod you can't play?

    If you don't want to (or can't) try it, and can't discuss how it's being implemented then why ju…
  • Having played with it a while I think the effect is a bit over the top but a good addition.

    2 cents.
  • It is when that opinion is vehement and yet completely out of context. People who were initially against it and tried it ended up liking it which lends credence to the fact that judging it outside the context it is currently in is poor form. Especia…
  • And here's the thread with the discussion regarding that for those interested. It's just as divided. http://forums.unknownworlds.com/discussion/comme…
  • (Quote)
    Ever.
  • This is not NS1. NS1 did not have MACs, or Pres.

    You cannot directly carry over the comparisons.
  • And yet with both those things marines are just now coming somewhere NEAR balance in wins. I'm not against the concept of removing the jump dodging but I'd want something in place that leaves the same feeling of bullet vs teeth ballet that has had m…
  • It could. But the opinion of someone who has experienced something is still more valuable than that of those who are running on thought experiments, bias or no. And the mod isn't just for this change, the people who play aren't (necessarily) specifi…
  • It's worth mentioning that many people in the thread for the Balance Mod are commenting on it as a good change.

    You know....People who've actually tried it.

    Just some food for thought.
  • Considering I rescue 4 welders and 2 shotguns on AVERAGE in a 20-30 minutes game I can confidently say that a certain percentage of players are not drooling retards and like free stuff. I frequently run from the PG to where I died and re-rescue a mi…
  • Skulks should of course be able to reach the marine after the maneuver but the silly jump dance has been one of the defining parts of NS, at least for me. That tension as the 2 sides fight to close/maintain space and avoid that 1 hit that means the …
  • (Quote)
    Did you forget marines can pickup dropped items again? You expect even a bad team to go through a welder a minute in a 20 minute game?
  • There are times when crouching is completely appropriate. As he said, when you have a bunch of allies your lower profile allows your allies to shoot skulks on the other side of you and those attacking you easier.

    Do I do it? Not usually.…
  • Instead of continuing to argue with someone who hasn't played the mod and therefore has input of incredible limited value can we discuss what can make this mechanic work better within the bounds that it is being tested. Especially since it seems mos…
  • Yay. More Hyperbole
    (Quote)
    You would still have the choice to not by them but you would no longer have the choice to not work with your team which is what NS is all about.
    I think we are done here.

  • (Quote)
    Yes it is because an Onos is a 75 res tank character that is very rewarding when it does go down because you made the choice to chase it. In addition it's healing take MUCH longer meaning if you catch it starting it's heal you can …
  • (Quote)
    Several people in this thread including myself have mentioned that we enjoy buying welders and helping the team. Ignoring people making claims you don't like and throwing ad hominem attacks out does not a good argument make. The si…
  • Something needs to happen. Right now they are a novelty not a tool.
  • (Quote)
    Even now I frequently run into hives with a para and no armor rather than go get armor (unless I'm very close) because doing damage right now is usually a better choice than holding back. You're basically suggesting that people wil…
  • (Quote)
    This is a terrible argument. Within the asymmetric gameplay the aliens are more independent and should have more ways to heal while marines should rely on each other. Again, we've done this in NS1 and it worked VERY well. The logic…
  • The thing is, even in natural selection there was a bell curve for tech. Part of the asymmetry of the game is that at different times the sides are different strengths. I remember distinctly that feeling of "5 minutes? Aliens are about to get SERIOU…
  • All I know is when I played NS1, where we not only had to spend team res for that welder but had to ask for it from the comm also, we not only took them but there were tense moments after a fights where we traded the welder back and forth to heal ea…
  • Thanks for posting an exploit. Not that it isn't a neat spot.
  • Haha, I remember finding out that leap would do damage each time your crosshair moved across a marine while you're leaping (ns1). Add a hefty amount of mouse wiggle to a close range leap and PRESTO! 75-125dmg leaps.
  • I think changing the nature of parasite at all was a poor decision. Especially after making medpacks remove the para.

    I'm still in the habit of parasiting RT's as I approach so that, should I fail to destroy it, my team still see's it on…
  • Thank you ever so much for dragging a shitty and poorly thought out thread back from the depths of november to add...not much. It's only marginally related to the OP, did you read all 8 pages before you resurrected this monster?
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