Therius

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Therius
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Members, Reinforced - Shadow, WC 2013 - Supporter
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  • Early game gorge tunnels are not mobility, they're room control. No one cares that you can get to nano 5 seconds earlier with a tunnel, it's the fact that you can get inside at all without getting mowed down at the doors. Gorge tunnels make for one …
  • I think one of the best server browser improvements has been that server ping is now shown as a vague bar instead of a number. I think this should be implemented to indicate how full the server is as well. For an average gamer, it's too difficult to…
  • Much more about lifeforms than tech, tbh.
  • (Quote)
    There is no such thing as an alien turtle. You fail to understand what a turtle is. Aliens holding two hives and sporting advanced lifeforms is, by definition, not a turtle, it's a balanced late-game.

    Turtle is a situat…
  • Changelog

    -Made the map official, no biggie
    in ns2_caged Comment by Therius June 2016
  • (Quote)
    Am I the only one who never moved on from that AV? I still use it. I have no desire to see any textures or even geometry of the map, only the player models and structures, and I feel like the original AV has the best contrast betwe…
  • Three hives is not the alien late game, it's the alien after-game. That amount of map control alone gives the game to the aliens, nothing wrong with giving them abilities to end the game faster.
  • I would like to see this magical fade of yours who can blink around the marine and still land a swipe every 0.5 seconds.

    And the point of what you have dubbed "walker fading" (which is not at all what I'm suggesting) is to either stick t…
  • Then we'll have to agree to disagree. It all depends on the marine you're playing against. Against a pub marine, you can easily bait their shots by blinking around and getting that one swipe in after every blink, but against a crackshot you're going…
  • To be honest, the best fades usually try to kill the marine as fast as possible without blinking in between swipes. If you're fading against a good marine, blinking around the marine has only a small effect on their aim; they will hit you pretty wel…
  • Yes, I understand that. But if an ability is changed majorly, it's pretty worrying if not one person thinks to re-check the tool tip. You know, the only source of information for your average player who does not go through the notes diligently and d…
  • (Quote)
    Yeah, I don't understand how something like that can slip through to patch release. It's like there's absolutely no proof reading or quality control.
  • The effect of crush on players seems extremely contrived and not very useful. Why have it in the first place, since anyone choosing crush will do so only on the basis of the structure damage bonus anyway?
  • People disagreeing on simple gameplay facts and these people are trying to argue balance issues. Welcome to the UWE forums.
  • (Quote)
    There is already a huge window. Even if the alien team is planning on having a decent amount of fades, there is still a good chance the marines can end the game before they appear if they understand this fact. If the …
  • (Quote)
    If the aliens are saving for onoses en masse, what is preventing marines from just ending the game before they appear? In a typical game, the marine-alien balance is the most marine favoured just before fades appear, and if the ali…
  • (Quote)
    I'm pretty sure you're in the minority here. Community servers are all fine and dandy when all you want to do is screw around (or if the game is too small to have anything else), but matchmaking is where it's at if you actually wan…
  • How about it uses a good matchmaking system?
  • The mod band-aid only directly affected the mod maintainers. While a huge time bomb which could (and would) explode at any time, your individual player never had to go through any motions other than to face the differences between the pub and comp v…
  • (Quote)
    This thread has already gone over multiple situations where the health bar conveys much more information than damage numbers. In your ideal situation, you assume that
    • the alien engages at 100% health
    • you are the on…
  • Why couldn't power surge work just like the NS1 version, albeit a temporary one? The building immediately becomes charged, but zaps for a low amount of damage (10?) every second aliens stand near it, lasting for 5-10 seconds. This way it would work …
  • @Bicsum

    Yes, yes it does. Any Elo rating system is only a representation of your skill in relation to the players you play with. People playing in…
  • Note that if you tend to join the stronger team skill-wise, your wins award less and defeats strip you of more points. You might feel like you are performing well, but that might just be due to inbalanced teams. The skill system is not at fault ther…
  • Moultano can probably answer that the best. It was discussed in one of the prior threads.
  • (Quote)
    Have you got absolutely anything to back this up with than your gut feeling?
  • The irony of a post like that and calling me the one with a "shitty attitude" is palpable. The last two posts you quoted were not directed at you, but at someone who has had multiple people explain very simple ideas to, but still continues with deni…
  • All right, so the sieging of Hamasaki has been solved, but I see little of the other problems I mentioned being addressed here.

    Mainly the total isolation of Pressure Control. It might as well have a different zip code with how far it is…
    in ns2_ayumi Comment by Therius May 2016
  • Matchmaking would only be an option, community servers would still be completely available.
  • I am eagerly waiting for the next iteration, especially if it includes the changes you've mentioned. Ayumi was always one of my favourite ns maps, but I always understood that it was only fun, not an actual competitive one. Here's to hoping that it …
    in ns2_ayumi Comment by Therius April 2016