The_Shark

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The_Shark
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  • I think that a biome based on the IRL Sargasso Sea would be cool. The temperature would stay warm throughout (11-14 Celsius), with green algae just floating all over the place. The biome itself would have a thing where anything in the area is pulled…
  • I had that too, but to a ridiculous extreme.
    Sorry about no pics, I'm on my laptop, I game on my main computer.

    Anyway, I had just finished setting up the skeleton of my base in the Grand Reef. I exited out to go have lunch, and th…
  • (Quote) Considering that this is a thing IRL, I'm not sure why an alien planet in a game couldn't have it.
    Heck, Loch Ness is full of little air pockets.
  • (Quote)
    The OP isn't trying to request lethal weapons. He's actually making a request for something that might alleviate people wanting them (I for one would be much more happy to run around without a shotgun if I could avoid confrontation…
  • Again, full agreement on the idea to bump this; it needs to be done. I'd prefer not to expose myself to the Sand Sharks in the area for a minute and a half when I go into my inventory to read about Sand Sharks. It should be able to be done from the …
  • (Quote)
    Yeah, the general direction of the surface... but sometimes I want to go directly upwards so that I can keep the location on the surface marked by my SeaMoth.
  • (Quote)
    I agree. I've noticed that as well, and I even made a comment about it somewhere in the past.
    Also, strong chin.
  • Want.
    in Drones? Comment by The_Shark March 2016
  • Something I've learned in even as low-level as college biology is that the preferable evolutionary tree is the one with the least changes. I have no doubt that the link is at least a fair bit back, but they probably evolved as a single species until…
  • I personally prefer Ultra Glide. The only thing I'd really ever charge with swim charge fins is the SeaGlide, and we all know how well that works. So, if it's out of battery, instead of trying in vain to recharge it while swimming away from a Stalke…
  • I like the potential risks of more detection on some of these. Being able to just say "I have camo and silent running, I am now invincible), you have the risk of attracting some things from farther away.
    This idea has my full support and love.…
  • (Quote)
    I can't help but notice the lack of an exosuit at the moment though.

    And from what I can gather, the exosuit isn't a SeaMoth. You'll have to find a completely separate blueprint. So, without said blueprint, what do you …
  • Logical, helpful, this has all the callmarks of a good idea.
    This is that thing that needs to happen.
  • (Quote)
    Orly? That's pretty nice to hear.

    First time I tried building a super-base in the Kelp Forest, I was in creative. Every time I placed a few corridors or a MoonPool, I had to take down a Creepvine. I ended up having to d…
  • Basically the reason I thought of this would be to make it possible to control animals to some degree.

    The thing I thought of first was a pair of super-massive pens for Reapers. One is visible, one isn't. You can't control a Reaper witho…
    in Bait Comment by The_Shark March 2016
  • (Quote) It does. However, would you prefer to spend the next game day in a repressurization chamber, or just to be eaten by a Sea Emperor and lose everything you've been working for?
  • (Quote) 2000?cb=20150709233214
    I don't feel the need to say any m…
  • (Quote)
    I'm aware that Biters are meant to be pack hunters, but seven things coming from the same direction isn't really a pack mentality, its seven individuals with the same goal. I meant a type of animal that only hunts as a pack,…
  • Maybe add the ability to do things there, instead of it just being a map room for your base. Add the ability to not only look at a 3D model of your base, but do things like close bulkheads remotely, reorient solar panels to face the sun better, thin…
  • (Quote)
    The Aurora/Flagship one is actually Aurora/Home One. It's the most related flagship I could find, and it's so strikingly similar I had to put it there.

    The main one that started me on this line of thinking was the Tiger…
  • (Quote)
    Aww, she's a beaut of a machine. Don't say that.
  • (Quote)
    3-tier tank?

    Be right back, I need to mess around with the Aquarium for a bit.
  • (Quote)
    Yeah. I've seen the Moth go from 100% to 0% with a single Crash, whereas I just lost like 45% of my HP at the same proximity. I'd say buff the SeaMoth's health, but leave the damage for Crashes how it is. I mean, it's an explosion …
  • (Quote)
    Every item? So it suddenly makes sense for it to require power to open a locker?

    But I admit, if it weren't for the Cyclops' endless hunger for more power cells, it would be kinda overpowered. I mean, you can go overboa…
  • (Quote)
    Exactly. Make it the whole thing, to make it possible to find out that that's a thing without someone having to tell you. That spot must be REALLY tiny, because I have looked all over the SeaMoth while trying to repair it, and I've…
  • I absolutely love this idea. I, for one, am getting rather tired of having to go hunting for materials. Even in the tiny space of the behind-the-bridge room of the Cyclops, it's infuriating having to keep moving around and finding materials to build…
  • (Quote)
    I don't know my exact specs (or how to check them. Thanks, Windows 10...), but as I said. I can run War Thunder on Movie settings, a level of detail infamous for causing lag, and a YouTube Video, and a Word document, and three or m…
  • (Quote)
    Yeah, I hate it when I have to dump the Moth just to get what's already inside the Cyclops into the Cyclops. Some type of extractor module built into the ceiling of the Cyclops docking bay, with access from the wall between that ar…
  • (Quote)
    Yeah, I was in Creative, and just decided to see what the Cyclops could handle. Add in the fact that you can give a SeaMoth four 4x4 locker compartments, and you have an epic cargo ship. I doubt that anyone who's ever even played t…