The08MetroidMan
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Except that doesn't actually fix the real issue - which is basically that you either have to grind out or do things a spicific way instead of freely exploring and naturally progressing; either you do it this way, or the game's pret… -
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I get that, but as it stands it feels the placeholder functionality was more usable than what we've got so far. I'm happy that the thing at least is harder to wreck, but it seems like the trade-off is making it harder to manage pow… -
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So you're basically saying that the things we desperately need to get through the Lost River and Lava Zones are basically unusable unless you have Ion Power Cells? Or that if you don't already have a base down there, you can't reco… -
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The ease with which the sub fell apart just from hitting something begs to differ on the matter of damage inconsiste… -
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Not according to the Trello - it's still in the "maybe after v1.0 tab", implying that it, it's models and sounds have all only been made for either a "just in case" scenario or to get a head-start on the expansion. Same with things… -
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Not quite for everyone, though; take a look at what happened to Markiplier when he rammed a boneshark (and this isn't even two weeks ago - just five days prior to when(Quote)
The problem with that statement is that the game was put on early access. The entire point of doing that in the first place is precisely to voice opinions, be they yey or ney, on the game's design, features and functionality…Well, based on the Trello postings, alot of what would go into an expansion pack would be anything the devs don't think will be in the game by the time v1.0 releases.
This includes:- The Ghost Leviathan (so far, sadly) <…
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IDK if you got Sam's point, exactly; namely that the subs being subject to drift is going to be a gameplay annoyance regardless of damage or not. Plus, shallows should arguably be a lot more vulnerable to storms since the volume of…(Quote)
Knowing the terrain and threading the Cyclops through it are separate things, though; IDK if any amount of scouting with smaller vehicles is going to tell you how to make the larger one fit as opposed to simply telling you where th…(Quote)
Well, that I actually can't argue; it feels like the devs ended up relying more on features or mechanics obfuscating flaws in things (creature AI, Cyclops hull strength, etc) rather than fully fixing or properly balancing everythin…(Quote)
I don't mean to be rude, but the OP literally said this in the comment directly before your own. He flat-out stated that it was a case of him asking why anyone would use this iteration of the Cyclops when it's so imbalanced,…(Quote)
That's what my biggest concern is; so far, Obraxis' comment comes across like saying "you want a different Cyclops, go to creative" - it doesn't make it look like the devs realize people's issues are with how destructibility is bal…(Quote)
Same issue as above, though; you don't have any confirmation of that so long as the devs themselves don't say it. It's less the idea you're naive, and more like how it feels like you're calling us naive for something you you…(Quote)
You do realize that makes it sound more like you're insulting people rather than actually trying to help, right? Heck, if you want people to just be more clear with others, I think you already went off that path by saying something…(Quote)
On the Sea Dragons, I know they were planning on altering it further... but from what I can tell, they were actually pining to make it more dangerous. In fact, one said he already made it so that the Sea Dragon's movements a…(Quote)
Again, sorry, but you still haven't pointed out how that works; thread talks about the Cyclops being severely imbalanced, dev mistakes that as people wanting it to be invincible and nothing else. Again I say; how is misinterp…(Quote)
Not effectual - you have to do that with every single camera, you have to repeat the process every time you use the camera, and I think it even cycles back to "on" every time you rotate through the cameras. And if you're in an area…(Quote)
But your response is... well, kinda flawed in that regard. Because, honestly, that's precisely why games go on early access; so that the devs can get feedback on this stuff and fix it as they go instead of having to do it af…(Quote)
My issue with that is in how there's a difference between having to worry about the wildlife and said wildlife having no hierarchy of threat accordance. It's one thing to be worried about a pack of bonesharks, but you shouldn't hav…(Quote)
No, it was in fact designed to be like that - the lights weren't made with silent running's mechanics in mind. Namely because silent running hadn't even been really worked out as a feature back when the cameras were added. So it's …(Quote)
Actually, I disagree there - your exact words were "Additionally, these 'issues' are perspective-based; I personally think this change added a lot to the game - it was way too easy." That came across at best as you saying you didn'…(Quote)
I just don't like that, though - the feeling that the thing is such a hassle to use that you should only use it a few times, even though the threat leviathans or sharks pose to smaller craft mean you'd need it just to explore beyon…(Quote)
My issue with that is that as far as Obraxis seemed to be concerned, it didn't seem to be that way; he comment makes it seem like he thought people's issues were purely because it wasn't invincible, not that they felt the damage sy…(Quote)
Except that the Sea Dragon's high aggro level means you pretty much need to have the Cyclops and it's silent running to have any chance of making it through any of the Lava Zones. Ergo, you kinda need to use it - plus the de…(Quote)
See, notice the bolded part; it's not simply that the sub isn't invincible, so much that it went to invincible to incredibly fragile/went from one extreme to a worse extreme.in Destructible cyclops is completely useless Comment by The08MetroidMan May 2017
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If in-game play-data was the only means of feedback needed or wanted, why even have there be forums like this one in the first place though? Furthermore, as @R…(Quote)
Doesn't change any of what I said:- You have; not everybody is going to be so lucky. I myself have never made it to the Aurora without at least nearing one. Also, that's actually a fallacy - the Seamoth moves slo…
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Not quite that easy, actually:- The upgrades you mentioned require going through predator-filled territory, where anything less than the Prawn will be torn apart - and to get the Prawn, you need to have made it through …
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You forget; this isn't about coding. It's about feedback - both getting and giving it. Coding is the part you do after taking feedback into account, provided you actually know what it is people are complaining about. …