The08MetroidMan
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Only if you're trying to force it in a situation it's not suited for. I leave the lights for surface-exploration or at night in safe-zones or any time I'm not in Silent Running; things like tunnels are what I use the sonar for. Aga… -
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That's just it, though; responses like what you and @Skope made feel like the complete opposite; I responded clearly and concisely to everything tha… -
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The Crashfish doesn't protect it's young; half the time it's self-destruct will destroy it's own nest and the eggs inside. The Crashfish doesn't help it's environment; if anything it causes more damage than I do. The Crashfish does… -
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You're still missing his point - which is that, in regards to how many resources you can carry at any one time and the time needed to even get a sub with enough containers to cart it all down, it might be flat-out impossible to eve… -
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You completely missed my point - which is that people hate feeling like they have built something purely for it to get a scripted death; what else can you call being forced to lose your Cyclops besides a scripted event? What… -
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I think the point @Stillgard is making is that it takes a ton of time and effort just to build a base deep down enough to easily reach the Containment … -
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Except that's not what I'm doing, though; I didn't say the story was bad or the like - in fact, I said I enjoyed it. I only pointed out that there was a hiccup in the lore-accuracy. Specifically that, if there were anywhere even cl… -
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First off... cripes, this argument again? Wasn't there another thread about this a while back??
Second, your claim completely overlooks the fact that the Shuttlebug does have a stated purpose; a waste recycler. T… -
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No; he's actually half-right. It's just that there's a short-term remission provided for.
To explain; according to the in-game data recovered in the Disease Research Facility, the Carar does in fact kill within t… -
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Yes; that was my point. @zetachron seems to think that the ship should have controls as fluid and responsive as the Seamoth, which I disagreed with on … -
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Again; silent running. As in, no audible sound? How is that not implication when that's the whole traditional purpose of the phrase "silent running" (that you dampen the noise you make)? Which would entail the ship having a … -
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Not true; there were other survivors from the Aurora that were around for the first few days - at least eight others, if the Warper's comments about "Nine new biological subjects detected" are any indication. In that, a seco… -
Bit of a lore error in chapter 33. You claimed the Aurora had 7,000 people aboard... and that's nowhere near close - there weren't even half that many people aboard. The in-game data-bank entry lists the Aurora's crew count as the following:
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.... it's called silent running, though. Wouldn't masking sound - and thereby sonar - be kind of a given?(Quote)
(looks at your quote, sees how many people dislike it or comment on it seriously)
Can't believe people didn't know you were joking(Quote)
They're navigation cameras - that they'd provide better viewing than the main cockpit makes sense in relation to how spotters on ships can see better and more clearly than someone on the main bridge might. Plus, you couldn't put bu…(Quote)
Most players seem to do the same with the Seamoth and PRAWN, though - reloading after loss is hardly unique to the Cyclops. It's not a waste so much as that people generally don't like losing stuff they put work into, regardless of…(Quote)
Unless you're playing in Hardcore mode, I could not support such an addition - and even in Hardcore mode, it might just make you feel rushed to the point of not actually enjoying anything. Also, the fact life still exists on this p…(Quote)
So far, that seems the plan. Though the Arctic Biome might be an entirely separate map, albeit likely a smaller one, with a self-contained story... though that's probably the least likely to happen, given the amount of time that wo…(Quote)
The reason I disagreed is because... well, as it is, the LR seems to be unnecessary to visit no matter what. Last I knew, you don't need to get the final infection trigger to progress to the endgame - you can treat the LR purely as…(Quote)- The Degasi's actual DRG base wasn't a Cyclops, though - no stealth plating or sound dampening or the like. Plus, the Deep Grand Reef is one of their natural patrol zones as it's an entrance to the Lost River, which was the source…
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Well, actually, the first aspect of these have already been addressed - the Cyclops was re-tweaked so that the sharks and anything smaller than that can't harm it; only the eels (River Prowlers, Ampeels) and the Leviathans can dama…(Quote)
Except that example's a complete misunderstanding; I spoke about how I thought the method of deploying decoys by hand is (A) fundamentally flawed and not very viable for general use outside exceptionally-skilled people, and (B) rea…(Quote)
Actually, not so; Starfall suggested I put it in a spoiler section to avoid drowning the page out. They did the same. So hopefully, there should be no more of that in this particular thread, thank you very much.
Maybe n…(Quote)
Again, I don't know if it's from how you read it or how I wrote it, and I'm sorry in advance if it's the latter... but I never said there shouldn't be any boundaries or gating at all; I said that how the game is gated depends on wh…(Quote)
My objection to that is how... well, this isn't a modern-day submarine. This is several hundred years into the future, with technology so advanced that dark-matter drive cores, molecular manipulation of matter for 3D-flash printing…(Quote)
My point was that, as it stands though, there's a big issue in the "QEP to DRF to PTPG" part of it - because there's nothing in the DRF that actively requires you to go there if you don't want to; the Prison key's in the PTPG, and …(Quote)
This is probably the biggest thing I have to say, though not the most lengthy - and it's that everything else besides this was honestly tertiary to what my argument was. The stuff you took issue with the most, little of it was actu…(Quote)
And likewise, to make a long story short, I disagree - because the kind of gating you have in mind doesn't match with the kind of gating that makes an open-world game. It feels like you're confusing "gating" as being universally ap…(Quote)
In my opinion, it's the opposite; it can't really be called "exploration" because that defines traveling to an unfamiliar area of your own volition to discover what it may or may not have... but if your game is linear and forces yo…