Squeal_Like_A_Pig · Janitor
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As the Art Director I can tell you "what I was thinking". There were actually many different reasons why we went with the sub we did (and it wasn't just my decision alone) but just to name a few:
--The shark like design is much much big… -
Yes, I would say that most, or all, of the UWE devs have watched Markiplier's vids of Subnautica. Speaking for myself I have watched every single episode he's done so far.
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(Quote) Yeah, that's a bug. It is setup to work that way, but for some reason it isn't currently. We'll look into it
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(Quote) That list of "planned mechanics/entities" is not the list that we had ever planned for this update. Yes, we had hoped to have the battery chargers in the update, and there is a long, complicated reason why that didn't happen. But Cutefi…
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(Quote) When you have the Mark 1 you can use the modification station to turn it into a Mark 2 and Mark 3.
Those new assets you mentioned are mainly just detail props to add interest to the wrecks. But we'll probably allow the player … -
The power charging stations are marked done in trello because that card is for the art side, not the programming implementation side. They still need to be programmed, and it has taken so long because it requires a whole refactoring of the power sy…
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Never read anything into the reflections used in the sketchfab models. The artists just choose whatever images are available when uploading the models, in order to show off the reflection.
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Yup, there was an error on the Trello… -
We had hoped to get another big update out before the end of March, that included the scanner room, but that has taken a lot of work and will be going out sometime in April, instead.
(Quote) Actually, the crash sequence WAS still a big update… -
There was a bug with the base O2 in that has been fixed, but probably not made it into the experimental build.
Once fixed, it will work like this: unpowered bases will have no O2, your oxygen will deplete when inside an unpowered base… -
Something like this is already planned. Most blueprints will start out hidden at first, to not overwhelm the player with tons of icons in the fabricator / builder menus of stuff they can't build, and we want to retain some mystery of what kind of t…
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Yes, these are a bunch of props from Natural Selection 2 that we thought could maybe be used to help theme up some of the generic rooms on wrecks, Aurora, abandoned bases. Save some art time and add visual interest to wrecks. It is unlikely we wi…
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We are still hoping to add an area that uses these bridges, but it is likely to look quite a bit different, because it will be underground in a much deeper zone, rather then in the shallower area the original concept art depicted.
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(Quote) Why would a glass roof be necessary or desirable for an indoor planter? The plants that go inside are air plants, adding glass covering them up would just add to the complexity of taking care of them. The reason the ones in that origina…
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Nope, the Cute Fish is not a baby Sea Dragon/Sea Emperor.
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(Quote) ^ Exactly.
Interesting thread with all the comments arguing the ridiculousness of lead fruit trees, and some people defending them, but simple fact is the tree was recently set up so that the fruit could be picked by the playe… -
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They are in the game, but you need to find a floodlight and scan it. Currently there is a floodlight in the one explorable wreck that is in the game, but when we add all the rest of the planned wreck models there will be quite a f… -
Uh, Luitjens, not sure where you got the idea those model renders have anything to do with chipped upgrades. As I explained in our chat they are just going to be the Cyclops fragments for scanning, just prettier art to replace the gray safe stand i…
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(Quote) Yeah, the PDA scanner entries are still a work in progress. We wanted to roll it out to the public sooner rather then later, so many creatures and plants are not scannable yet, such as the Bone Sharks. But the plan is that every creatur…
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Thanks, BoltWarden! Glad you are enjoying the game
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We are actively developing a full storyline for Subnautica, which come with a whole new set of goals for the player, and we will be adding in elements of it as they are being worked on over the coming months.
However, for the moment we a… -
The texture on the model is being finished up now. Then it will get rigged and animated. As far as actually being implemented in game on the code side, there is no eta on that, and it will likely be quite a while before we can hook it up as a sele…
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(Quote) That's not how things work. We are making games for the love of making games, and that means that we want to branch out into new projects to keep things interesting. We had worked on NS2 for many years and were all burnt out on it, so r…
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(Quote) We are working on some ways of making the islands not as clearly visible from lifepod, as they currently are.
There are also some plans to make them more relevant, with useful plants that can be harvested when we add the farmi… -
Yup, as we get more of the creatures in the game that have been backlogged we will start making further adjustments to all of the creatures various locations. Some of them, like the Bonesharks especially, have been reserving hostile creature slots…
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We have ultra wide resolutions working. One thing that currently breaks is the diving mask, but we have some ideas for how to make it work for all resolutions. In the meantime we just added the ability press F6 to disable just the mask and keep t…
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(Quote) It will be. Our upgrade to the latest version of Unity broke some things related to creatures attacking, so that needs to be fixed. This guy will be hostile and you will get electrocuted by him if you get too close.
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We just added 2 new creatures this update, The Biter fish and Birds, and the Shocker eel is currently being worked on to hopefully go into the next update. We aren't planning on doing a creature only update, since adding creatures alone does not si…
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We plan on adding the far visibility for the islands back in, but we needed some extra time to do FX to hide them in fog more. Having them that clear and visible from the beginning of the game draws player attention to it too much, and removes the …
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Hey, thanks for the kind words, Malachi. Glad to hear you are enjoying Subnautica so far.
Oh, and by the way, not sure if you saw but NS2 is still being updated to this day, due to the impressive efforts of the Community Development Tea… -
The actual full player model, head included, fits perfectly fine inside the corridors standing up, with plenty of room to spare. It is just a trick of the first person FOV that makes things look much smaller then they actually are. Here's an image…