Squeal_Like_A_Pig · Janitor
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(Quote) That is not feasible. Voxel terrain can not move around the world dynamically, and even though the island seems separate it is still baked into the world. Not to mention it needs a very specific amount of space below for the pillars not…
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Some settings were changed that introduced some large performance problems. We know what changed, and how to fix it, but that is what is preventing us from releasing the update just yet. We need to verify that the problems no longer exist so that …
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(Quote) Newcomers is who we are mostly adjusting the progression stuff for. There's not much we can do about the players who have been playing the game for many hours already and start out a new game knowing exactly what to do and where to go, a…
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(Quote) We should probably change that Roadmap release date, but we are no longer aiming to release the game in August. However, we don't yet have a specific date set, but it is likely to be either late this year/early next. Don't worry, this i…
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(Quote) No.
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#1 Still not sure on the timeline for Terraformer removal. It's not as straightforward as just taking it out, because it's not just about removing the tool itself, but removing any form of terrain deformation. We'll need to make some changes and i…
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Thank, but don't worry, we will definitely be continuing development of the Xbox version, and there will be plenty of updates. As soon as we get this first big update for it out the door, the next ones should be faster.
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Yeah, originally those floating pods in Grand Reef were intended to be like natural underwater mines, and explode on contact. We haven't had time to set them up to do that, and I think we are no longer sure that it would be a good idea to do that a…
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(Quote) We are going to be implementing most of the story elements before V1. But there may be some of the very end game stuff that goes in at V1.
But, yes, V1 will have the entire story in it.
As far as updates after V1,… -
Yeah, the artists really did a great job on this tree prop. I'm excited to get it placed in the world.
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(Quote) Yup, really nice. And that is much more realistic to what an underwater base would actually be like.
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Yes, it has been sent for certification testing.
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The game is about progression, slowly working up the tech tree to be able to free yourself of all the various constraints you have at the start of the game. Oxygen / depth gating, thirst and hunger mechanics, swimming speed, storage and building sp…
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The block out of the Lost River area is in game. But is just a really early, rough version of it, basically just carving out the space for the caverns, to get a general layout going, not much in the way of detailing / lighting yet. The area won't …
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(Quote) Builder and scanner tools drain power MUCH more slowly then the rest of the tools, since they need to be used a lot.
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We have a storage upgrade planned, to increase the size of the built in storage on the P.R.A.W.N. suit.
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Yeah, this is definitely a bug, we think to do with streaming. There are a lot of fragment slots inside the wrecks, but for some reason they aren't spawning in game properly, and it does seem like the problem has gotten worse. Hopefully we'll be a…
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I had thought we'd explained the situation pretty clearly already in this thread. As has been stated several times now, the long delay in the first Xbox One update is due to the large task of merging both Xbox and PC versions, on… -
We understand people are anxious to get the big Xbox update, and we are just as anxious to get it out to you. We wish we could give you more information, but honestly all we are able to say is that we are working hard on getting it ready. We test …
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Actually, we didn't engage in much work related discussions while in the pool. We were generally too busy hitting each other with large foam noodles, or playing some epic games of water volleyball, using a big transparent inflatab… -
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You can. For the purposes of showing off the various arm modules, we just put them on the same arm, but in game you will be able to switch out both left and right arms, which will allow for a lot of different combinations. -
If we had infinite resources we would of course prefer to not reuse any plants and creatures in the various biomes, but that would just be too much work to populate such large areas of the world with only unique models. Each creature, especially, i…
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(Quote) The Reaper should be in Xbox version already. If it is not showing up there may be a bug of some
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Yup, more explorable interior area is coming for the Aurora, very soon. And it's more then just a single additional room.
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Yeah, should be fun. We mostly all work remotely, and from all around the world, so this week is our chance to all be together in person, rather then just hearing each other's voices over team chat. And a large percentage of the team lives in Euro…
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Uh...hmmm. So you see the starfish models that were placed on top of the bed, just floating, but the bed prop itself is not visible, or not there? Interesting. -
I'd like to add as well, that we've specifically tried to avoid having creatures that were just straight up horror scary. I agree the Reaper is probably one of the scariest ones we have in the game, but in general we are trying to populate the wor…
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We do plan on putting some merchandise together in the near future. Not sure what exactly we'll have up there yet, but at the very least there will be T shirts. (Quote) That isn't official Subnautica merchandise, just FYI.
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(Quote) The "hand-like graspers" were very much based on Crocodile feet, not human hands.
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(Quote) Yes, it is in the abandoned base down there http://i.imgur.com/HfQwLb3.jpg