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Fee-to-pay is usually an attempt to charge as much as possible; to find the most anyone is willing to pay and make them pay it. Instead of charging $20 or whatever, a fixed price, you want to charge $1000 from a small number of lun… -
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I haven't had to repeat it yet.
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Some people are "defensive pessimists"; imagine the worst that can happen and find a way to deal with it; get rid of the anxiety/uncertainty/problem by discovering that the worst that could happen isn't too bad or if it is, acting … -
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You emphatically should not see motion blur when you whip your head around. Your eyes are very good at "locking" onto some point of interest, and when you spin far enough they snap onto another, and another. When the eyes move from… -
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There is a far superior alternative. Just prevent ready room players from joining the team with more players. Perhaps penalize P-res so that both teams recieve an equal amount per RT (instead of an equal amount per player, per RT).… -
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267 was the single biggest performance increase in NS2 history. My framerate may not have budged a smegging inch, but the reduction in stutter and mouse lag was as beneficial as quadrupling my frame rate. -
G400 suffers from an easily fixable problem that is so common and so odd I'm almost sure it's planned obsolescence.
When you've had it for a year or two, very likely windows will start "losing connection" and then finding the mouse again… -
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Brushes is how maps USED to be constructed in Quake, Half-life, quake II and many other games.
A brush is a convex object defined by a number of planes; most often a rectangular block, but it can be any convex shape, li… -
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That's not fair. PCI-E SSD's are no more inherently expensive than regular SSDs.
If you design a custom ASIC and produce only a single chip ever; that chip will cost you at least a million dollars and much more if it's … -
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You don't have to worry about writes on an SSD in general. Triple level cells, the worst kind, can sustain ~10 000 writes. For a modest 256 GB SSD that's ~2.5 PB of writes if the wear leveling algorithm is good. That's 700 GB of wr… -
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If being killed in CS forced you to stare at a rectal exam, it would not be nearly as popular.
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Performance was not superb in NS1. The aging quake engine was at first quite efficient, but became less so every new generation of GPUs.
It used what is now ridiculously inefficient: openGL in immediate mode (glBegin() ... glEnd()). It b… -
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The movement mechanic in NS1 were supposedly less well documented and less "official" than NS2. Bunnyhopping and air control are not engine bugs, they live in the mod code, but most developers don't touch that so much when they mak… -
Not the best examples perhaps, but as follows:
Arbitrary convex or concave wall or arch:Align to world may work OK, but it stretches texture.
Align to face gets rid of the stretching, but leaves an unaligned m…(Quote)
A shallow copy is not what I'm asking for. You may have to changes rotation and shift so that the textures are aligned across their shared edge. The easiest way to understand what I'm asking for is too boot up valve hammer and try …"Alt+right click" texture tool as in valve hammer would help immensely. (assign texture and automatically align texture to the selected face's texture; makes it trivial to wrap textures around cylindrical etc. objects)(Quote)
Bullsnot. In a well coded engine, input lag is almost non-existant at a mere 60 FPS. In NS2 it is a problem well north of 100 FPS and almost unplayable at 60 FPS. There is no fix for it. A common cause for input lag in games is ren…(Quote)
I'd have to go back and check what was said during 1.1/2.0 development and around the release of 2.0, but as I recall it was about HAs and preventing equipment from being endlessly recycled. Taking a person out of the game and maki…(Quote)
There is actually a real difference between those two approaches. See for instance gorge spit, which needs a hole the size of a melon for it to pass through; making it super-annoying and finicky when trying to spit a moving target …(Quote)
Bullsnot. Capitalism is a simple system of allocating scarce resources that has been around since time immemorial. It works just fine under resources constraints or a shrinking economy.
You may be confusing capitalism w…Apparently my post managed to annoy "tfsog" so much that he/she/it registed on the forum simply to disagree with my post and never post or do anything else again. I bet he's one of those malthusian, population bomb asshats who believe population gro…(Quote)
No, but instead there was shooting grenades near your own feet to instagib players.It worth looking at how devour came to exist in NS.
Devour was meant largely as a counter to conga-lines of heavy armours welding all welding each other, which toghether with JP+HMG rushing hives was a mainstay of 1.0x NS. Devour was mad…Big rigs is just b0rked and unfinished. Ride to hell retribution, now there's an exceptionally terrible game.Still hate the aesthetic.
A lot of NS2 maps contain sections that look like they are slathered in vegetable oil, but eclipse is ridiculously bad all over. Disabling reflections is a big improvement. Turning off specular would be an even …Overall the game is hugely improved from the terrible lows of the gorgeous patch and it doesn't hurt to try it again.
But if you're looking for the snappy, responsive, butter-smooth movement of quake/HL engine games you will not find it …(Quote)
If they have armor of depleted uranium a light year thick, neutrinos are the only projectile that will be able to hit them.
Curiously there actually exist neutrino sources bright enough to kill: core collapse super nova…