Soul_Rider · Mod Bean
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Those who bought it really early (and for 35$) got one of these as well:
http://steamcommunity.com/id/SoulRider/inventory/#264710 -
Oh Christmas, Where would we be without thee

This is the Annual Kharaasmas bump in effect!! -
Where did you pay $19.99 for Future Perfect from? It was never on sale on steam, it was only available through the website at $10. If you bought it, it will be in your steam account, so you won't have to pay for it again. It is however not curren…
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@SnowballSniper
Let me educate you on how games are made.
You have programmers, they write code, add all the lovely features and bugs, then … -
This special case might struggle considering it is going up against entries such as this - http://steamcommunity.com/id/logtarthemighty/recommended/420/
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Having just spent the last few hours watching an assortment of his videos, this is 100% not fake. The guy is nuts, in a good way. -
Playtesting doesn't generally involve playing the game. It's a mis-nomer. It's a wide-ranging responsibility, trying to reproduce bugs, trying to reproduce bugs after fixes have been added, testing new objects getting implemented, sitting watching…
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That's your opinion, and a very subjective one. They also are games I have no interest in playing, because their metrics are all wrong.
A game should not be designed around being a continuous draw, or being a game that… -
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Fits the orange alien theme in general... -
HI, I just googled:
"Faulting module path: C:\Program Files (x86)\Steam\tier0_s.dll"
This error appears with lots of different steam games, including Insurgency, Day-Z, Rocket League, Path Of Exile. There are many more, all … -
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Someone clearly doesn't read UWE posts or casually forgets them. The reason there is now paid full-time development of NS2 is because NS2 is still making more than enough money to pay for the development team. UWE didn't discover… -
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Seems he missed the second RMP though.... -
Unfortunately you are bringing up a topic that has been done to absolute death on this forums, when the whole new system was being introduced.
There are many people who felt, and probably still feel like you, but this topic has run it's … -
As a modder, I have to say this is a two sided coin. Yes some people are checking the Arcade tabs, but because the servers are not populated, they are not using them, however, it is also my personal experience that a lot of NS2 players don't want t…
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@BeigeAlert is the main developer of this mod. He would have to answer on this, but I believe this is intended to be a simple fun mod which won't unde… -
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This is not a list of current workshop ID's, merely a list of the ID's from the workshop mods in my folder. Since I haven't played NS2 for a year or so, all those ID's and Mods are likely to be well out of date, it is just to show… -
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I generally agree, I think damage should be about 1/2 the damage of a marine flamethrower. Constant fire when in range, although with speed of skulk, and other dodging from other classes, i'd say keep the length the same as the ma… -
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My low situational awareness allows me to comprehend not a single thing that is going on
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A project the size of this one is a big task, so as a starting point, I am building out datasets for the game. I am using these to influence how I would like the system to work.
My inspirations come from the way I develop in Unity, but … -
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With this mod I aim to give server owners the ability to easily create that gameplay themselves.
*aims and final outcomes will pr… -
It's very early in development, and I don't want to talk too much about the game as I have a very long process ahead of me, but a couple of people have asked me about making maps for the project, so I just thought I'd post a couple of over-arching t…
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It seems no matter how hard I try, merging a mod from Build 223 into Build 307 is just never going to work. Looks like I'll have to start from a fresh code base..The origin of this thread has come to nothing, and yet, there is light for the lost, we can recover the fracture, and travel for eons on the good ship kodiak. Lift the veil and the puns will never be bast'd.What happens if you build a second fab in the same base where one runs slow? If it runs faster, if you delete the original, does it still run faster?(Quote)
As it is going to be identical players, as in, all movement, abilities, health etc will be equal, most of the balance issues will come from individual weapons and the maps that are made. Games sizes would also be dictated by the s…Oh, there will be more problems than just the Arcade tab, I plan to build this in the stable 307 branch
If there is in…(Quote)
What I don't get the point of this statement? I've never played wow, but you deriding Blizzard because wow has lost a lost of players over the years? The game is 12 years old. I was amazed it got past 2. You have some very odd …Ok, here is a question:
IF I was to make PG again, would anyone be interested in playing it?
Just to summarise for those who don't know - PG is a straight MvM team deathmatch & capture the flag high speed game mode, as se…(Quote)
Create a new mod in launchpad, call it Door Prefabs or whatever.., and then open the mod folder. Make a folder in there called prefabs, or doors, or whatever, and put the prefabs in it. Fill out the mod details, add a preview pic…