Some more shots... I made the noodles more irregular by doing a multifractal (combine several noise iterations at different frequencies and intensities) on the basic noise and then isolating the midrange. This has a bonus effect of reducing the dens…
Right on. No complaint from me though; when playing, one shouldn't see very far anyway lest the illusion of water density be broken. It'll be nice to have capability to render farther out, if only from a development perspective to know better what o…