Sherlock

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Sherlock
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  • I play on Tactical Gamer's server quite a lot. It's one of the most friendly, best seeded servers out there. Games played are generally very balanced, and a joy to play.

    Yes, when you first join, you'll be asked to respond in chat as to …
  • This wouldn't be very useful, unfortunately.

    You'd be messaging and talking to players using a name only you can see - no-one else on the server, possibly including that exact person, would know who you were referring to.

    The…
  • A nice little tactic for Alien commanders is to use nutrient mist on structures to increase it's effective HP sooner, rather than waiting for natural maturation.
    This completely undoes that possibility now, as all you're doing is getting it to…
  • None of the above.

    "Because the stupid Hive system won't let me as I have < 40 hours since it was integrated, despite having 600 hours on Steam"
  • (Quote)
    Quoting myself to add something more to this point.

    I feel, with the constant balancing of the maps that has gone in to this game, they've lost their atmosphere, and as such, all the areas just blur in to one.
  • Why not have vents welded shut at the beginning of the game, but once a hole is chewed through them, they cannot be re-welded?
    This would force aliens to the primary corridors in the first instance, making those initial engagements all the mor…
  • Instead of being able to turn on/off a Phase Gate... why not be able to power down a room?
    Suddenly, it becomes a very real, serious decision in order to remove a PG from the "rotation".

    However, I think the cooldown and the…
  • I played a lot of Natural Selection 2 back in late beta, and through 'til about the Gorgeous update. After a long break, I've been playing again recently, and these are the things I've found difficult not just the first time as a complete newbie, bu…
  • After starting to read your post, my first thoughts were "if no-one needs to move out, both teams will just turtle and wait for higher tech".

    But then I has "voila" moment: if you made PRes flow completely dependent on additional RTs, t…
  • Phantom during early game, when you know the Marines have little to no armour. Ambushing is essential to keeping Marines back off your territory.
    Aura in mid to late game, when it's important to know which Marines to kill easiest to make a dif…
  • I have to disagree with OP. There have been games that I've played in 250 that have had some amazing comebacks (which I'm normally on the end of).

    Aliens got to 3 Hives on Mineshaft, had pretty much all the tech unlocked, but hadn't been…
  • Well, I've only played about in BT a few times, and whilst I wasn't the hugest fan on the alien movement changes (skulks seemed to just fly past their targets), I'm willing to give it a few more tries before I state my final opinion. Definitely am e…
  • Imagine a pack-a-punched gun from a Call of Duty Zombies game (the only part of any of that series I still partially enjoy).

    Now I would LOVE my W3 rifle to sound and have muzzle-flash like that when I fired!
  • Or just have Rookie players starting on A1/W1 or with a certain alien evolution (maybe Regen?) without it being researched. Enough of a change for them to notice, but not enough for a half-decent Skulk/Marine to still take them down.

    The…
  • Natural Selection 3, the MMORPGFPS.

    Think Natural Selection 2, but on a massive (almost Planetside 2) scale. Huge maps, massive numbers of tech points and long, varied technology trees that REALLY require a thought out plan of strategy i…
  • The best time I've found to Lerk/Fade is when there's an Onos on the field... which in a public game, there generally always is come 10mins+

    When an Onos pushes a location, go in with him. The Marines will generally ALL be focusing on th…
  • You want to be able to pick up multiple welders? Run back to base and drop 7 welders on the ground you've found on the floor? :-/

    Why not do it with weapons, too? Let me walk around with three shotguns I've found.. 24 rounds before needi…
  • Would be an awesome idea. I hate that feeling of disorientation when you go through a phase gate and can't figure out where you are for a second.

    Would also help us flame idiot commanders who build their phases facing the wall quicker, t…
  • Shall we just go back to the first ever post-release iteration of Docking, and just be done with it? You know, the one with the "loop" in East Wing that had a Power Node that you could never get to stay on, and the imbalanced RT on Landing Pad, and …
  • I kind of agree with OP. The potential this game had was never full realised and reached, and the game is dwindling significantly... it's on it's last legs...

    Which is a shame. After 500 hours of it on Steam since release, I don't want t…
  • The weapons are already highly accurate with minimal spread and no recoil, and so therefore a scope would be pretty useless unfortunately. If recoil and spread were added to the game to allow for a scope, then Marines would be significantly under-po…
    in Scopes Comment by Sherlock June 2013
  • I agree that an anti-structure weapon should not be able to be countered by a structure. However, a Marine jetpacking around your base spamming grenades and insta-killing Skulks as they spawn is not fun for Aliens.

    I think the grenade la…
    in whip ideas Comment by Sherlock June 2013
  • Marines losing before 10mins = Comm recycling IPs.
    Aliens losing before 10mins = Comm recycling Hive? Haha.
  • The larger the lifeform, the more it shimmers. Skulks = invisible whilst walking. Onos = pretty damn obvious where it is.
    in Fix Camo Comment by Sherlock June 2013
  • I use Echo all the time... If we're setting up a forward base to push a Marine location, and it looks like we're going to win, I'll upgrade my Shift so that when we've taken the room, I can drop a Hive and quickly move all my Crags/Whips to a more u…
  • I always thought a beacon in NS2 would respawn one dead Marine per Infantry Portal as well as recall alive Marines?
  • (Quote)
    So now the whole south side of the map is completely redundant?
  • Competitive games with fixed spawns each round could definitely be beneficial.

    You would need to be able to see where the spawns would be before the first round started, though, otherwise one team will have an advantage. Maybe whichever …
  • As Stability is always a strong point for Marines, why not flip the spawns? Marines always spawn Generator / Departures, and Aliens always spawn Terminal / Cafeteria?

    Then, the only change I see necessary is a slightly smaller "build are…
  • So Marines will get Xenocide? I would LOVE to see a Marine rush with Cluster Grenades instead of Shotguns, all cooking a grenade in their hand and standing around the Hive, haha.