Sharp-Shooter
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hes going to have to switch to ddr3 ram, just make sure its atleast 6-8gb 1600mhz ddr3 ram, add another ~30+ dollars -
idea number 1 is already in the game in the form of if a nade lands on a skulk it will explode on impact, it is in the game last I checked and you know what? I think its really dumb imo, I had a situation where I was biting a marine twice he naded m…
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what is the FOCUS of this patch? is it alien stuff or marine stuff? any new alien traits uwe is FOCUSSING on? -
lol fade op, lol, easiest life form for me to kill with a level 2-3 shotty
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thanks for the pic blink, and wow that looks freaking AWESOME I cant wait now, better then what I was expecting, to be honest I thought tunnels wouldn't be like actual tunnels but more like press E to teleport to the next tunnel, wait 4 seconds and …
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what im wondering is what this game is balanced for, Is it 10 players 16? or 24? I would like UWE to state how many players are playing in a balance test play session and for how long?
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when I analyse myself as a marine I look at what I struggle with against aliens, so that the next time I am aliens I put myself in the other players view and do what I wouldn't want the alien to do and vice versa, with a shotgun and a jetpack I wil…
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I do agree that KKG has the best pub players playing on it, however I do think that marines are not winning on their servers because of skill but more so of the player count of 24 players. I wish they had a server for 1… -
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thanks for explaining, does this explain why im experiencing "lag kills" for instance im shooting at a skulk I miss a lot of my shots, the skulks probably has 1 hp left, I have 1 bullet in my lmg, I manage to shoot him hes not dead… -
in any game, if putting the graphics settings higher does not drop your performance, its a cpu issue
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allow alien comm to place cysts, allow alien comm to place structures, must have gorges heal spraying rt's and other structures to complete the build, this will make it so that
1: gorges have more of a role
2: skulk rush no more, 2-3 pla… -
Avg: 53.908
i5 3570k @3.8
gtx 680
8gb ram
everything maxed, texture streaming off, 1920x1080
please post your settings -
I tested this, worked fine, loaded up mineshaft by myself, looked at the waterfall at a certain distance and view, I had the same frame rates before and after the mod, no performance improvements for me
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fades and lerks needed a buff even BEFORE the shotgun change, they are just so weak its silly really, lerks have an excuse, 30 res and has ability to use spikes, fades however is worse, they must be used as melee and is damn too weak to be one, at l…
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how about this? keep everything the same, but gorges must be present to build rt's upgrades, whips, hives, etc that the KHAM placed, this will require the alien commander to place down an rt, but the rt will either not build itself OR, build itself …
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(Quote) I played a game last night where I 2 shot 3 different fades with shot gun, its actually pretty easy to 1v1 a fade when your a marine with level 3 and a shotty, personally I think fades need buff in armor and slight buff in hp
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hugh said that decent, gorge tunnels, blabblers, rail guns, there is a lot of stuff coming and its going to be good, late feb
46:50
http://www.twitch.tv/nat… -
seevee, wow, I don't know what to say, but you just resurrected a thread back in December 2011, things have changed, fades are garbage, if you think they are op give me a shotgun and you take your fade, 1v1 multiple times
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I get a pretty reasonable amount of kills with melee, its 25 damage what more do you want? I guess learn to time it?
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blabblers, spawned by gorges or crags?
gorge tunnels
weldables
decent map
railguns
Focus trait <hugh hinted on the "FOCUS of the content patch, What Is the FOCUS"
web
catalyst pack??? maybe???
hand … -
•Removed celerity sound and screen effects.< one of my favourite changes, thanks
•reduced grenade launcher damage radius from 8 down to 6. < also awesome -
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