Sewlek · The programmer previously known as Schimmel
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the main reason why i did this was that the weapons types (and the weapons which used them) didn't achieve the exact gameplay effect intended for them. for example, initially the onos had tons of armor, making the minigun the right… -
256 most likely won't have anything from the beta mod
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the lerk idle sound is currently set up as a 2D sound (means that distance does not matter), which will be fixed and correctly set to 3D with the next patch
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yes tumor is a weird ability. i was seeing it in some games today and didnt really like it
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i think you understood it wrong. enzyme increases also the damage of players by 10% (no longer attack speed increase), giving primal scream a unique spot now. it fixes the problem that enzymed players (who miss attacks) burn their … -
i added a new bio mass UI today to the mod, would be curious about your feedback.
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mods can "whitelist" themself by simply changing the lua code responsible to sending the data
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updated for b255, please let me know if you encounter any errors / bugs
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should be fixed now
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one would need to define for every single ability a way to scale with biomass (that is NOT hidden to the alien and the marines) plus you need to balance all abilities for all stages of the game.
those are huge cons, and no matter how you turn … -
yeah im going to stick with the evolution chamber for now. however, its difficult to justify the cost / artists time with something as boring as this
that tech tree is an experiment, a lot of people (since beta) wanted to see a "slot system" being tested. now after playing a few rounds, it became pretty fast obvious that this kind of tech tree wont work. it could work if all abilities would be to…will be "unfixed" in next patch(Quote)
so you want me to write code that makes you wait until eggs are available? i dont think that works out nice. all that spawn mod is doing is chosing the closest egg to where you last clicked, thats all. if you prefer to wait another…yes step stab was intentional and should work
regarding the beta mod: i would like to get especially feedback on "aliens can choose spawn location", since that is the most realistic change to make in the game atm. it influences balance of cour…(Quote)
yes, matchmaking was probably the biggest reason we started working on player ranking, which still needs more work before we can start with new features(Quote)scans already light up the room, so i did not make any change to powersurge. you can see a basic implementation (including cyst glow) here:
http://steamcom…(Quote)
i can add it(Quote)
yes there are more steps, but you can also use the hotkey for "select nearest drifter" which speeds things up:
E + F + A (enzyme) -> clickbump(Quote)
its not really necessary to do that. once you decide "ok, lets upgrade fade first" you either have already a lot of fades in your team and want to support them, or you at least assume a lot of people will evolve into fade. it doesn…(Quote)
yes, kind of like the alien version of the arms lab, http://steamcommunity.com/sharedfiles/filedetails/?id=130391092
its using atm t…i agree, i heard basically every player (who tried alien comm) complaining about the weird arrangement of the life form upgrades. i want to move them all into 1 structure, but i dont like to use the hive for that, since you could then no longer upgr…(Quote)
there is a small bug in the skulk movement I just found. its going to be fixed for the final patch(Quote)
we always wanted that exos can be beaconed and there is no HMG in ns2.