Samus1111111
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I agree, the gorge does do a lot for the team, but they can't fight. They support. Every single marine can fight and support by picking up a welder, but not gonna get into that.
The pres for tunnels is a sacrifice unles… -
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Difference is that 30 res is tres whereas the 20 res is pres (not to mention the 10 pres to go gorge). You get tres much faster than pres. Imagine if PG had to be built by a player and come out of their pres. That would significant… -
I say to try to take out the 2 marines while heading for the obs like CrushaK said. I'd say that the gorge should go for the power node and after the onos finishes the obs, it should hit the power node if there aren't any marines, cover the gorge if…
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huh? If the point of the reduction is to level the playing field, why would something be introduced that would just uneven it again? >< -
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The question is, if skulks are supposed to run in packs to outnumber the marines in order to win, what do you do when it's an even fight? Say the entire team against the entire team (7v7 since I play on 16 player servers). At that … -
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You know, I remember before steam and all this "achievement" BS started. Way more "good games" back then than now and none of them had achievements or extrinsic rewards... -
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No, people (at least most of us) don't want the marine to be absolutely screwed in melee, but with the current implementation, even if a skulk has perfect reactions, with the skulk acceleration, it is impossible to close the distan… -
Bleh. Useless fluff...
Ranks don't mean anything except time played which means that they'd be a terrible way to balance teams...
Badges would only mean that people would be screwing around trying to get the badge instead of … -
Anything that adversely effects the player's movement is bad. No to the throwing axe idea.
I'm fine with the exo/FT since it's a trade-off to be more support. -
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This falls down when the players don't have enough pres/tres to get higher life-forms while marines can endlessly recycle weapons. Skulks need to be viable combat life-forms at every point in the game (assuming equal tech). They do… -
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Agreed, UWE did their typical move and nerfed every aspect of something that *might* have needed a slight nerf.
With that aside, there is a cap to BB stacking. The DOT stacks 4 times on a structure and after that it's j… -
I left JPs out since they are a whole different ballgame.
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Agreed, it is satisfying for a marine and frustrating for a skulk. That begs the question, why is something that's frustrating for one side in the game? Why does only one side get the satisfaction of 1 shots (and 2 of those to boot… -
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Agreed, but my argument (as it has been for a long time) is that it should not be able to 1-shot a skulk who has cara. Make it 2 shot them, that's still faster than they can get 3 (or more if you have armor upgrades) bites in and i… -
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Let me turn this around...
The fade is a 50 res weapon, and since it's only effective at short range, it should be able to one shot marines up close imo....
Now does that make sense? I didn't think so. -
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Look at every single comp game ever (and many pub games) to see how wrong you are. -
Thanks for changing the babblers to never fall off, but you still have hidden numbers. The timer is still a hidden number.
If I'm going to pay for something, it shouldn't disappear until it's killed/destroyed or I die. It's like giving a… -
Idk, I guess it could be due to my naivety about how comp. games work from the inside, but the SG just seems like the best weapon. GL/FT have trade-offs, they're not as good against players as they are against buildings. However, the SG doesn't seem…
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I do feel that skulk vs. marine (at least early game) is good atm. With that said, I don't like that marines can jump further than skulks can. Yes, marines should have some way to temporarily increase distance in a fight, but it should be something …
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@turtsmcgurt Agreed, I'm not opposed to testing it out in a mod or anything. Probably the best way to test changes such as this.
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I don't really like the idea because it completely cuts expansion into marine-held territory until an alien or whip kills the power node. This limits what the khamm can do strategy-wise.
Also, specifically in the start of the game, many … -
TBH, I think that it is a bigger issue in NS2 than any other multiplayer game that I can list off the top of my head. This is due to the fact that only one side is predominantly ranged. This means that you'll never (or at least very, very, rarely) s…
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Yep, I totally remember this. I remember how much the aliens hated it and how it extended games for tens of minutes longer than they should have been.
If you want this, mod it. The devs should not spend time making something that was rem… -
I really did like that mod. I thought it was much more recent than that, but anyways...
If you had alien buildings giving off faint orange glows (like in the mod), then that, imho, is enough light for the marines to be able to see, but s… -
No offense, but reducing the health/armor of aliens is a terrible idea. Would only make spawn camping aliens easier.
If we're even going to think about maturity, then it should be added bonus to the aliens. They spawn with their current … -
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It worked by when the alien died, his body would ragdoll like usual, but he would 100% cloak and move at like 25% speed for 3ish seconds. They would also have something like 100 health/50 armor again. Not sure on the exact numbers … -
At the very least, the alien hive rooms shouldn't be lit ><. It's the alien's base, they should have the advantage.
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I'm still waiting for Feign Death and whatever the other upgrade was to be reintroduced... Balancing is kinda pointless when aliens are missing 1/3 of their upgrades...
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I can't get past the skulk movement. It's not precise enough imho. I keep flying past my target, sliding all over the place... it's not tight and it should be imho.
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It can just be like the old hydras when they died after a gorge died and didn't re-evolve as a gorge.
And what's unreasonable about it? It's the player's pres and the mechanic is just annoying and inconvenient. I can ag…