SalmonJEDl
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(Quote) Kinda nice ideas, but I would like to keep player the only highly intelligent creature on the planet. Old ruin city could work.
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(Quote) Well, I don't know about that. You could possibly email Lukas (you'll find his email from the site).
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I love good storylines in games, and Subnautica has some nice potential for that. But I'm strictly against an ending being final. All the exploration and building wouldn't have any purpose ultimately. Giving reason to stay instead could work. You co…
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@TotallyLemon We are not saying that killing is bad. We just don't want items that are straight weapons. That's the direction this game is going all the time. For exa…
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For some areas, maybe. The sea should feel empty sometimes. Safe shallows and kelp forests are populated enough for me, though I'd like to see some more variety in species. What I'd really like to see is some open water species. An… -
I mostly agree with @Fluffers . I actually love good storylines in games, but SN should remain a sandbox all the way. As said before, having definite goals will distract …
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"Done" in trello doesn't mean those features are implemented. They might need tweaking, fixing, bug testing and other stuff. Also, the moon pool leaflet that is done is labeled 'Art', so it might mean that just the 3D-model and tex… -
@sayerulz Platinum from meteors for more advanced electronics, perhaps?
(Quote) I like these event ideas, but I don't think there should be any deadline for them. So in other words capsizing would happen and the other ship would explode only AFTER you have discovered all the main things. I'd like to keep the game rea…@Fluffers Exactly.
We should never reach conclusive 'the end'. It would just feel weird in this kind of endless exploration game. There could be some kind of …(Quote)
That wouldn't work. Those turbines would generate electricity from the whole subs movement. And what causes the sub to move? Yeah, the motor. So basically you would use some power of the motor to recharge battery with a loss. Resul…I think the distance should be associated with submarine radar tech. So you could see the distance from cyclops interfaces, but not while swimming.(Quote)
No. This game should, and probably will, be relatively realistic. I mean, for a video game. Vast emptyness in some places increases the feeling of solitude, which would just add to the game's atmosphere.@Bugzapper Perhaps this is why the tank capacities are so small:
They are high-tech tanks, that fill themselves just by being on the surface, but the amount of air…(Quote)
I'd say that animals shouldn't drop items on death, because Subnautica is based on exploration, not fighting or such. Instead the teleporter would need 100% complete DNA research of warpers. And you would need some really rare mate…(Quote) NO. @Bugzapper is talking about FEET. 33 feet is about 11 meters.
Everyone, please, at least add metric values if you are using other measuring systems.…The main list's size is about to exceed longest possible for a single post, so I have to continue in comments.
So here we go:
<…The 'atm' of this planet could differ from Earth's
Subs could have compression chambers. When you get in the cyclops, the first tiny room could be it.
The whole seamoth could be a pressure chamber. It would be impossible with todays tech…Decompression sickness and nitrogen narcosis are two different things. Check this for more information.<…@conscioussoul
Lithium-ion battery is coming to the game, Maybe it'll solve some problems?The only kind of ending I've found plausible (for me) is that you'll get contact with the rest of humanity and they will send more terraformers. That would explain multiplayer, and also give a reason for the player to remain on the planet. The missi…(Quote)
Like black boxes of a spaceship? That could work. Perhaps they could give some information about the source of the mysterious pulse that hit Aurora, and you could go search for it after finding a few of those capsules. The black bo…@sayerulz Cyclops can go a lot deeper after putting in some upgrade modules. The concept sub could go maybe around as deep as cyclops or less, be little bit slower and us…@Racer1 I checked some concept art for cyclops, and if the size of the guy in that and this sub picture are in correct ratio, this sub is about ~2 times the size of cyclops…@Bingohas To me warper looks like a creature that would just wander around aimlessly and wouldn't give a s*** about anything ever. I mean, it would be kinda intelligent, …@Bugzapper
Maybe there were sentient beings living on the planet, but they are now extinct. However, some of their machines are still functional, which would expla…This behaviour would fit some kind of semi-intelligent creature, like this worlds version of dolphins. They would be curious in the way you described, but after longer contact they would become playful and maybe tamable. They could bump you a little…