SalmonJEDl
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(Quote) Yeah, warp should only work between 2 portal stations. What I meant is that there could ALSO be a limitation to the distance. Two warp pads with more distance between them than the max allowed wouldn't connect to each other. I'm not s…
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(Quote) Maybe library?
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This has been mentioned many times on the forums already. Some ideas here:
- 100% DNA research on warpers to get them.
- Uses a LOT of power.
- Definitely end-game content
- Should be really expensive to make…
- 100% DNA research on warpers to get them.
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Well, stalkers are eating peepers... But yeah, I agree, this should be implemented to more species.
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https://trello.com/c/4XyJN5rt/4484-prototype-new-power-generators
Nuclear reactor IS coming to the game. What type of it, we don't know yet.
Solar panels aren't yet implemented in the stable version. Not sure about experimental. They will be buildable with a builder.
@conscioussoul I really like your ideas. Add recycling on top of that and it'll be perfect.
EDIT: In Level 2 10% to 20% is too low, tho. I'd say 50% is good. 3 …(Quote) This would be perfect, since we are 'held captive' by a beautifull planet.
(Quote) 2x2 would be a little too small. Maybe 3x3?
1. Please don't spam pointless comments, just edit you older posts.
2. I'd love to see some sub customization in the game, but a full sub builder would be too time consuming to make. This game is based on exploration, so there's no need …This kind of mechanics would be too time consuming and hard to make and it would also give the feeling that devs were too lazy to come up with new animals. Also creatures made this way might not make sense and look just plain stupid. It wouldn't go …(Quote) Imagine putting stalkers next to your base. They would eat the buggers and also bring metal to your base for you to steal. They wouldn't probably like it that much, tho.
@Artik Warning - there are some spoilers in the links. :P
Devs have said that if multi is ever implemented, it'll be after everything else in the game is done. Personally I don't…Creature size and colour variation- Baby version of (almost) all creatures. Parents of some species protect the young aggressively, others leave them be.
- There could also be little size variation in adult animals.
(Quote) You can get those kind of special effects will be attainable through DNA serums when DNA mechanics are implemented.
And yes, there is some size variations. It's no…@conscioussoul The explosion of Aurora is OK as a timed event, since it doesn't push the player to do anything quickly. It doesn't break the freedom of the game. But…Idea: a huge vehicle that is constructed in steps (multiple parts). First you build an empty body, and then build every feature separately. There could be different motors, docking stations, small tech and machinery slots and more you could choose f…Ways of looking around inside cyclops would indeed be good. But you shouldn't be able to see everything, because not seeing what is coming at you makes things more interesting (and scary).
The pearl creature -thingie sounds too massive. B…Found the grassy plateau egg. It probably doesn't do anything for now. I'm really looking forward to full implementation of egg and DNA mechanics.
I found the giant mushroom tree. Really cool thing, but haven't found anything special from…(Quote) There are some house-like coral structures fairly near the floater island. In both experimental and stable version.
I think fragments should be either rewards from other parts of Aurora or found in a piece of wreckage from deep sea. Alien city is also plausible, but I'd prefer that it's human-made.
This would be mid-end game content.
Tank could be made …(Quote) Someone suggested on the forums that some of the excessive water came from ice asteroids. I think that could work out pretty well.
OK, some more suggestions. I'll update this post when/if I find/invent something nice. Thanks for all the feedback!
Freezer- Preserves food for long periods of time, but not indefinitely.
- Fro…
@TotallyLemon Yeah, it would be cool be able to go that deep. But it might be too much work for devs to create so much different content for different depth levels. It's OK to have less depth to explore, if there's lots of thin…I like the free placement, but some integrated stuff would also be cool. Maybe the normal corridors have just free placement available, but the upcoming bigger rooms have some snap points on top of that. I kinda want to put lockers on the wall, too.…The biome would be nice, but it shouldn't be obvious city. I'd like to see something in between the current coral house area and a normal city. Something that would need a little bit investigations to notice it's not just natural formations.