Rudy.cz
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Ok, here I am sending the portals model files. Good luck placing them in to the map. If any of the textures will need brightness adjustments just send me the fil…
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Quick, start the competition now! Without Flatter as competitor I have better chance to win
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Perfect, so the Collada works also with other version of Max than 2009?
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Yeah that is an issue with prop_dynamic, but you can make an cinematic file instead, then you can scale things as much as you want.
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Count me in !
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Actually I think that Marine start is quite sexy
BTW I almost finished the Portals, just need to edit the sreenies. God bless the … -
Well, this is definitively intriguing project and worth of participating. Bast was the most favored map for lot of people and would be shame if the remake will fulfill its potential. So I do agree with Howser, that the greybox phase should not be un…
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Or edit the material info manually within the .dae, 26 times (<library_images> tag). If you provide me with the data I can do the monkey job
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Well at given condition, I think reusing/modifying someones old room will be the most effective way.
I have been working on Circus for past few days, mostly creating cel-shading capsules and reexporting them trough Blender. Also tweaked the geometry, and tuned that circus music down to 0.15.
Unfortunately that extrude covering the hole …Looking sweet Howser, thumbs up! Also, I am nearly finished with cel-shades, so another graphical improvement is occurring
OK, my screenshots, they are just 1280x1024 though, FOV default.Wow, cool stuff Howser, really nothing to criticize about it. I will have to look in to it and learn how do you do your magic!Well that makes it even more appealing, but unfortunately status of my bank account says "no way". But there is a slight probability of me attending the Camescom in August. So if anyone will have stop by, it will nice chance to meetin Custom map playtest sessions Comment by Rudy.cz June 2013
Well, would be certainly cool to attend and meet IRL, but its kinda out of my reach
Well, it is already looking good, but you are right that it could use a glow. Maybe if the screenshot material will be made all emissive, it will be better recognizable trough the portal effect.Ok, have tuned down the portal effect to 1/4, so it should be more transparent now. Also you have probably overlooked my collision geometry (it was in the first layer), so I have moved it to separate layer for you to have it at hand. Next I have ma…(Quote)
Well maybe you can leave a hole behind the portal and put there the screenshot few units behind to create subtle parallax effect. The portal effect could be tuned down in cinematic editor.
Well, Steam have answered, but with completely irrelevant answer... looks like this is going to soooome time :-(Well, I wont be able to make to session tonight again, Steam Guard busted my Steam account and I am still waiting for support to resolve the issue. What a nuisance...in Custom map playtest sessions Comment by Rudy.cz June 2013
Okey, after few minutes of staring into the screen I can give you some feedback.
First, it is absolutely fabulous!! Second, these screen shots surely are very busy, maybe too much, but you have already noted that in your elaborate above.…(Quote)
Dude...I agree, it is very clever, although I am not sure if different color scheme for every room its the best way to go - unified color palette trough all the map creates the feeling of consistency.
Lighting is the bread and butter of level d…(Quote)
Yep, it was causing shadow artifacts. I will reintroduce them later as separate models. To fix the hole you can just simply put there a face with black texture (included with my room), probably extrude it a bit outside to not clip …The idea with screenshots its really great. ATM it is a little bit confusing to navigate around because the portal directions does not correspond with the minimap direction they will teleport you to. They are tossing you around and only clue is the …Or maybe you can try to ma a double sided occlusion geometry around each room, preventing seeing in and out of the room at the same time.(Quote)
Maybe giving the portals 2 sec cooldown could fix the issue ?
So far, good job on bringing it together !
If you will make the map ready by Sunday evening, we could include it to the Spark Crafters Collective playtest session.(Quote)
Nope, that was the most final version :-) Here is the link to download once more.