Rudy.cz
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Well cannot disagree on that, shame on me. Unfortunately, current version is in disastrous WIP state, but I can revert to older one and update from that.
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Well, for example, co_Core took to this point around 700 hours. Regular NS2 maps could take easily twice as much.
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There are the updated portal images. Also there is slight bug in Gravity hub. The central portal model is A1 instead of A2.
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Hehe, could we call this a Crowd-developed map? :-)
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Well, I must say that I agree with the OP.
*Warning, incoherent rambling and grammar mistakes ahead!*
Although, I cannot comment about the "gameplay changing" issue, because I haven't played vanilla NS2 for long time and the … -
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I just took screenshots and end edited them. Do you need to finish the rest of the portals?
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Yes we made it! Great job everyone, especially DarkSeraph for putting all the pieces together
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Nice idea! Years ago I have made a map like this for Natural Selection 1, it was called ns_Hulk
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I used .mp3 format for Circus music and it worked fine.
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Yes I did, however I didn't intended to make i t scary
Maybe it just turn out that way because NS2 engine is made for dark environ… -
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Haha, cool :-D -
Had a run around Kodiak tonight and I am totally loving it. I really like the flow of the layout and all the outside lookouts
It i… -
If you want scaled animated object, create custom cinematic file.
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Welcome back
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Looking sexy. Also I think when Biodome will get released, you will get a lot of sexy assets ideal for your map to toy with. There will be practically two Biodome maps
in NS2 Kodiak - updated 23/03/2014 (Version to 2.5) - Map "Complete" Comment by Rudy.cz July 2013
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Well I think, this tool is handy. I'll would definitively use it for browsing the game assets. Current browser is quite cumbersome. Also I have small monitor so having the browser as separate window is a godsend.
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But Evolved update also sounds good
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Organic update ?
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I hope NS2HD will make a coverage when the map will finish
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Hey, nice start here! If you wanna add some curves to your geometry check tutorials in my signature. I know that you are experienced with 3D-Max, but Spark Editor is very basic in geometry creation compared to Max, so it could help you adapt your wo…
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Duplicate is bugged ATM
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Ok you are right, assuming that feedback from the actual players on the portal connections is not sufficient we should leave the things as they are.
On the download issue, I cannot offer any help unfortunately. Seeing much larger mods do… -
I agree with Pandemic that maybe straightening up the layout could help the new players to enjoy the map more, but I think that simply changing the portals destinations would be much easier than moving the rooms around.
I suggest that La… -
FMPONE makes Counter Strike maps now, search cs_museum and cs_gwalior
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Had a run around the map, I think it is turning out nicely, especially with the portal vortexes. Gorge tunnel is really cool. Did you solved the clipping issue with portals? In the worst case, moving them forward could do the job nicely. Also some o…
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Goddamn I am such an idiot, I have sent you the source files :-D I have corrected the link, now it should contain the output files
in co_portals - Community Made Fun Map!
Comment by Rudy.cz
July 2013
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Well, haven't seen this before. Moving the push_trigger entity few units up could fix the problem, probably.