Robotix
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I actually have statistics to back up my arguments, so try again. -
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This is why we need seperate maps for pubs and comp. While Docking was great for pubs, it had serious problems in comp. The new Docking is the opposite. Sure, some maps might work in both, but others clearly don't. -
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It's pretty simple: most people don't like the map, so they don't play the map. It's only sad that a really fun and popular map was taken away from them for no reason. -
Played some more BT (aliens) and the Skulk feels better now that you don't slide all over the place. It seems strafe keys (A/D) are no longer needed for bhopping as well.
Lerks feel weird to me. I'm not sure what it is, but the movement … -
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Some servers have removed Docking from the rotation and the ones with a vote function almost never vote for it anymore. It's sad. -
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Yes, but a lot of the changes are pointless or make the game worse. Making the game better wouldn't take too many changes and could be close to done by now if they had started in March. -
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Fixing it gradually is actually much better than a massive overhaul as a massive overhaul forces you to just do a gradual balancing to fix the problems the massive overhaul brings. -
So back to what I was saying. Can we get Cafe tech point back sometime soon? The 4TP thing isn't working out and leaves the southwestern part of Docking as just empty space with no real point to it other than RT harass.
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That's a really bad compromise. I also highly doubt that making the Skulk unplayable was the only way to deal with twitchy animations. -
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You talk about not arguing over anecdotal evidence and then post nothing but anecdotal evidence. Come back when you have an actual reason for removing Cafeteria. -
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Very few casuals ever come to these forums. Most didn't even know about the balance mod until the "Proposed Balance Changes" blog came about a few days ago. -
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The problems with the hitbox and twitchy animations were problems, but there was no reason to nerf the skulk itself. The B239 Skulk was actually fun and useful. Return the Skulk to the B239 version (without the hitbox and animation… -
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Having played on the new Docking, I can confirm that basically all games are one-sided and short. You will never have any epic 60+ minute games with lots of back and forth action and maxed tech battles. There are never any comeback… -
B239 Skulk movement was the best. Anything other than that just feels bad to me.
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The invisible walls have always been there.
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We wouldn't be having these problems if Armories repaired armor. :P -
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Try reading past the first page. -
Can we have the previous version of Docking back soon? I'm getting tired of doing a new map vote every time Docking comes up in the rotation.
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In my opinion, they should make competitive matches 8v8 at the very least. The only reason they play 6v6 is because other games play like that. -
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If you have yet to see any actual argument for why the map is far worse than it used to be, then you clearly have yet to actually open your eyes. -
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I've had the opposite experience. All I ever hear with regards to glancing bites is that they are frustrating and unnecessary, or I just hear general confusion. I know people that quit NS2 simply because of glancing bites. I, perso… -
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The 75 damage bite cone in BT is inbetween the two previously tested versions, solving most of the problems of the previous iterations. However, without glancing bites, newer players and those of us that can't aim will do a little … -
In my opinion, the biggest offender in the balance mod is the Fade. The BT Fade is horrendous. If you aren't a competitive level Fade, you'll almost never be able to be competent at BT Fade unless you put in a lot of practice and understand the mech…
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My strength is tremendous; I can tear entire buildings apart with my strength. But I also have a conscience, so I need a welder to repair the damage I've done. -
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Yes. -
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That couldn't be further from the truth. First of all, concurrent player counts in March were around 2000, not 10000. The 10000 count was from the free weekend only. Secondly, the Gorgeous update is one of the main reasons we lost … -
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I do play the BT mod, and it is nice to have silence and camo combined as the two seperate aren't worth much. However, the new camo is silly and luck-based. Only being cloaked on very specific surfaces with no real way to tell if i… -
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Because that is clearly easy to learn/understand and not at all luck based. The new camo is just bad.
Vanilla camo is very underpowered; this just makes it worse. -
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I just played some BT mod and you can, indeed, easily see "cloaked" aliens. It's basically just a giant blur that screams "SHOOT ME!"... -
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I believe the reason you see a lot of rookies on BT mod servers is that the "quick join" function often puts them in BT mod servers. And then they quit because they don't like it.