RabidWeasel

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RabidWeasel
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  • It would be nice if going over 24p servers required the server to be listed as modified just so that people were more aware that you're getting further and further away from the 'intended' game experience by having so many players. Even 12v12 is pus…
  • There may be people with performance issues but claiming you need a super PC to run NS2 is disingenuous. My PC runs the game flawlessly now (post 249) with most eye candy on at 1920x1080 and cost ~£500 to build about 18 months ago. For a new build y…
  • Panting doesn't exist in 250 because the sound was deemed to be an inappropriate placeholder. Sucks because it's a really intuitive way for new players to know when they've got some decent speed going (especially pre-celerity/leap)
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    Pretty sure this is 100% on the ball, I'm assuming the time of the sale was set in stone at a specific date and couldn't been changed even though there are some serious fixes needed to documentation etc. Still, it was better to pus…
  • I am pretty sure about 50% of the complaining is because of an inaccurate perception by some that BT was an independent mod (made by super elitists who hate fun obv) that somehow got integrated into the main game. If it had been called "official NS2…
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    Good news! I'm still sad to see the placeholder gone I thought it was quite charming personally. Skulkdogs!
  • Can we have panting back pretty pretty please? Or at least a reason for it being removed? 'Someone thought it sounded dumb' is not a reason.
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    Yeah this is actually a horrible change both from a balance and fun perspective. Incoming fast skulks shouldn't be stealth ninjas and the panting noise was both a great way to let the player know that they're moving at a fair speed…
  • Would be best to wait for the next 1-3 minor patches which fix up any new bugs, serious balance issues from the major tech overhauls, and maybe sort out some other stuff to help new players, imo. Right now we're practically in a 'post release' state…
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    I had some weird clipping issues in about the last week of BT as well though only noticed it as a skulk when I seemed to get stuck inside a marine on a couple of occasions and couldn't wallclimb up a wall that he was adjacent to.
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    I haven't seen this as much as I was expecting probably because people still don't know about it or just want to try out different things. Honestly I'm mostly ok with the strength of early flamer/gl but it's too much of an all-in s…
  • (Quote) More likely because people can't skulk or fade and mostly probably don't even realise that you're supposed to chain jumps together to maintain speed. I don't even remember it being mentioned in the official changelog in spite of being by …
  • I feel like the only guy who finds playing with people much better than you really fun. If you actually manage to kill that godlike fade or marine you feel like a king! Watching them play can be very revealing about ways to improve your own play. If…
  • Lowering starting res would help with the one thing I don't like about NSBT right now which is the faster progression into midgame. It would open a whole can of worms balance wise though.
  • Literally no reason not to do this, cap it at something reasonable if you're worried about people being stupid but even 20=>30 is a huge boost.
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    I wouldn't say that this necessarily means that fades need to have their damage increased (I'm entirely unconvinced that fades need to be stronger than they currently are in the midgame) but it is fairly bad from a design perspecti…
  • Lerks need to flap a lot more than previously to keep near max speed, with celerity they feel pretty quick still, but fades are definitely the kings of speed because of how much flexibility blink gives you. Lerks don't feel that powerful in the earl…
  • I see 8v8/9v9 servers as a concession towards ensuring stable servers so that if a few people leave on map change when the server is full you don't end up with small and/or heavily unbalanced teams (e.g. 3v4 is much more lopsided than 6v7)
  • Biomass has gone through some various different stages, it was easier to understand in its original implementation where you got it directly from building hives or investing into biomass upgrades, and then instead of having the individual abilities …
  • (Quote) I'm not really a big fan of it conceptually but it does give the flamer and GL a niche that they didn't have before. They're comparatively much stronger early game.
  • You can't have real oldschool air control because there needs to be a tradeoff between speed and predictability, if you can turn on a dime in midair then you're not very predictable. I agree with both of you guys though, 'something else' would be be…
  • Played some games today and the balance felt pretty good, when my team lost it was because we failed to pressure properly or the other team did a better job defending while harassing our economy. I still don't like how clumsy the lerk feels but at l…
  • Yeah patch 250 needs a big PR blitz to get people to try the game again with revamped gameplay + improved performance.
  • Wall jumping is also a pretty nonsensical way of gaining extra speed, if you wanted it to be realistic you'd have to just straight up give skulks sprint or some other "press button gain speed" mechanic and it would be hideous for gameplay. I'd rathe…
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    Anecdotally, everyone I have on my steam friends list who purchased this game and no longer plays it is intending on coming back for 250, probably because they all played NS1 and find the live skulk and fade extremely dull to play …
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    Oh god I just thought I was being retarded or not used to the new movement code as marine, is this an actual thing that's been happening to other people?
  • The earlier changelogs were more explicit in changes to movement code but so many small incremental changes were made that at some point it became hard to keep track of exactly what had changed from the original version; just a downside of having a …
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    Really Roo, you don't remember NS1 2.0? Devour? :P
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    I'd agree with this from some play I had last night, I was paying special attention to LMG vs. Lerk since the issue came up in the thread and it does seem to absolutely shred them now, compared to live.

    I actually kind …
  • I'm assuming these latest changes are just spitballing ideas to try and see different ways of solving some of the issues we still have (shotgun still being fairly ubiquitous, must have cara) and aren't likely to stick around for too long in their cu…