RaZDaZ

About

Username
RaZDaZ
Joined
Visits
788
Last Active
Roles
Members, Reinforced - Shadow
Points
444

Comments

  • (Quote)
    Yes but the efficacy of alien rushes is far stronger than marines because of aspects like cost-efficiency investment into the push. You might disagree but a mid-late game alien gorge rush is cheaper in every scenario than a shotgun…
  • (Quote)
    Yes, aliens were winning more because of rushes in a sense. 1 gorge rush can end the game but not even GL JP rushes can end the game straight away and if it fails, marines are more likely to GG. This game is like SC2 Zerg being abl…
  • I like the compmod changes so far apart from a few weird things like the fade blink but has anyone played 12v12 recently? Does anyone recognise how broken GLs are on large servers? They were nerfed in the wrong way. The current problem with them is …
  • Wtf is with the blink volume on fades? It's ridiculously loud that I can't even hear marine footsteps right next to me. It drowns out any other sounds including voice comm.
  • Even I hate gorges in vents but its part of the game and be countered properly in most cases. There are also not many maps where vent gorges are an issue. Containment for example isn't an issue if you keep your structures out of bile range. On Veil …
  • I've seen this happen before and its quite funny when it does. What I can assume is that some objects such as small crates and railings block LoS of the entire xeno explosion causing no damage.
  • Well every server to me is either red or yellow, I couldn't find a single server green or better and I'm certainly not a good player. Even servers like HBZ and SammyG's server have lower skill ranking yet I don't stand a chance vs the guys who play …
  • @Cannon_FodderAUS‌ Thanks for the comment. While I do agree that ARC plays are usually risky but my evaluation is based on either ARCs being too powerful…
  • @Calego‌

    Close spawns in SC2 got removed pretty quickly and while they're mostly gone in NS2, they still remain on some maps which is my main gripe wit…
  • (Quote)
    This type of attitude is great except when the commander your playing with knows what he's doing and is communicating with his team, you need to be aware of whether or not you might be drowning out a commander that is giving orders…
    in Build Orders Comment by RaZDaZ July 2014
  • Nice. I currently call KKG servers "home" or where I enjoy the game the most. However, I will be checking your server as josh puts it, NS2+ and 20 players. I would actually like to see captains instead of standard but thats a personal preference. Th…
  • I'd like to see a couple of changes for testing regarding babblers

    - Double babbler damage
    - Increase hp to 30, hp reduced to 10 when used on a lifeform
    - Reduce res-cost to 0.5
    - Remove upgrade requirement

  • Yeah it was more to hypothesize the DPS potential of Exo. The possible balance concern I do have regarding the "any-direction" boost was more regarding teamplay and engagement commitment, exosuit punches all his DPS and while overheating he boosts b…
  • @IronHorse You can't bring up jetpacks and say my argument is totally irrelevant. Completely different role, they have the advantage of flexibility but not the advantage…
  • @IronHorse Those suggestions make sense in some regard except the boosters one if what I assume is being able to use them to boost backwards while facing forwards. That …
  • You need to be careful on how you balance Exos. Before 250, teamplay wasn't always the right choice to kill and focus fire an exosuit. They had too much armor and consistent firepower for fades, skulks, lerks and gorges to take on. If you change the…
  • To put it bluntly, if a map changes to eclipse, I leave or go commander. It's horrible to play early game as marine and horrible to play late game as alien.
  • (Quote)
    Indeed but it also just doesn't work unless GL/JP is combo-ed together:)
  • @Roobubba I think he's more or less referring to Wooza's server where if you don't take and hold a tech point early on, you're unlikely to ever get it back without rushin…
  • @Decoy Even if it is balanced, like with Devour, I don't like the concept. To me, this type of ability doesn't belong in combat but at the very least, if its balanced then I…
  • Direct damage needs to be reduced on players, most games my fades and lerks don't really die to shotgunners too often unless they're really good with them. Vast majority of the time it's just a few stray, random volleys of nades that luckily hit you…
  • (Quote)
    But that doesn't necessarily mean its perfectly balanced and SUITED for combat is it? Many extraneous variables are responsible for why people did or did not use Xeno, novelty being the most obvious. I concede that I can't judge it…
  • Well after watching that Q&A stream, looks like Xenocide is staying in. Unless this ability is balanced PROPERLY, I won't be supporting combat. Xeno completely destroyed combat mod, the lag, devour and the lerk spam I can stomach (pardon the pun…
  • I've always thought of NS2 as being more akin to Dark Souls in its methodology. A relatively hardcore game with a steep learning curve that's not for everyone but can be immensely fun and gratifying. FromSoftware, the guys behind Dark Souls and it's…
  • Steam sales really do put a wench into my regular play. I welcome any new players trying out the game who are willing to learn but for the most part, most players are apathetic and casual shooter players. In every sale of the past year, I've had ser…
  • (Quote)
    Yes but they're still not realistic, just more so than Quake seeing as how Quake is the absolute antithesis of modern FPS. Regenerating health is not realistic, 2 weapon limit is debatable, CoD perks and traits aren't realistic, dy…
  • I'll give you one game that tried to do the fun vs realism approach wrongly...Medal of Honor: Warfighter. While not an accurate portrayal of real life combat, it tried to be serious and approach the subject matter in a way that sacrificed fun and ga…
  • (Quote)
    The only difference between setting up a base is the addition of the CC and IPs. You can still setup a strong PG position, set up a sneaky one, setup a proxy ARC factory, etc. What you said doesn't really define "strategy" but that…
  • Any constructive feedback is welcomed but this is mostly conjecture and down to inexperience without any depth or real analysis. It's just throwing out your opinion which is, for the most part, entirely pointless without sufficient evidence to back …
  • I tend to get hot tempered when games lose because of blatant lack of teamwork and imbalanced skilled teams, I can somewhat tolerate people who do poorly but I can't tolerate people that do not care for teamwork unless they're a rookie. I do actuall…