QwiXXeR
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Hehe didnt mean scale :P meant file size
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Yeh the size ATM is pretty big, does no1 have some clever way we can try cut the portal model sizes down or someway to reuse the same prop or something, dont really want to lose the cool effects ofc :P
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You can make lightrays as cinematics -
Gona have a Tarvos update in a few minutes.
Didnt realise it was so close to 8 Sorry -
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I think whips do this now
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(Quote) Fixxed thanks
Adding two screenies of the landing pad change incase anyone hasn't had a chance to run around.
in NS2_Tarvos [Need Advice / Criticism] Comment by QwiXXeR July 2013 -
There is a resize triangle in the bottom right of each window ?
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I could not use the version of openCOLLADA that comes with NS2 in the NS2 folder.
The new versions of OpenCOLLADA works with the later versions of max, but you have to use the 32bit version, regadless of your windows. and then edit the .DAE af… -
Looks like an issue with your Quotes. Mind giving us a screenshot of your external tools and a paste from whats in your bat file
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Well if I render something procedurally in 3ds max it would be nice to be able to just export the textures and UV Maps straight from 3ds and get them working with the builder without Photoshop.
This ofc may be a silly point, because soon as yo… -
winning
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Its after 8 GMT ? Whats happening ?
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Yes, I would like more even teams to test maps on
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:P
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thanks
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mm Tanith had some wonderful jumps, with the NS1 marine movement mechanics - These will be missed
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New fixxed version on workshop
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[EDIT - SOLVED]
I had a layer called pathing, which I made using that navmesh tool in spark, I have no idea why, but I deleted this and its now working just fine.
Workshop IS NOT updated yet, but I will let you know when it is. -
I dont know what has happened TBH, I have gone back and tested my previous versions.
I have many internal builds, Im up to build 24, and Something I did between build 3 and 4 has caused the break. Now this was back at the end of APRIL!Thanks for playing tonight.
Here are few quick things I took.
* Broken Catwalk windows were solid - Will be fixxed so you can go out again in NS2_Tarvos [Need Advice / Criticism] Comment by QwiXXeR June 2013Select all, Weld near
Filter only lights, select all, turn off specular and shadow casting in ns2_tanith Comment by QwiXXeR June 2013(Quote)
Thanks for the video, dunno how that cysting bug snuck in there but il get it fixxed
The grid on a face is always drawn using the orientation of the face.
If most of you sides are at some sort of angle, it will try draw the grid parallel to these sides.
So if you face isnt all right angles and straight it can become very…Oki new version is on the workshop
For now I have made catwalk runnable by Onos/Exo (Although I do have plans to change this, so please give some feedback)HAha, bout time some1 did . Its been in there since pretty much the start.
Keep it quiet in NS2_Tarvos [Need Advice / Criticism] Comment by QwiXXeR May 2013Glad TSA Equipment is waterproof
in NS2_Tarvos [Need Advice / Criticism] Comment by QwiXXeR May 2013Is your map on workshop ?
Mite help if we can jump in and see whats going on.
1. Dont know about Comm chair not working, You sure your tech entity is above ground, also that your dropping your comm chair on an open teach point and …Hello, Little update. I'l see what else I can done for Sunday but here goes.
* Lowered some of the ceilings around the level to make it a little easier for skulks etc to use.
* Scrapped the old catwalk and added a new one
in NS2_Tarvos [Need Advice / Criticism] Comment by QwiXXeR May 2013