PsiWarp · Gifted Gorge
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Comments
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The only concern for me is potentially repeating the problems of the Mini-Cyst from beta: Cyst chain broken by accident or trolling, and TRes investments (everything built on disconnected infestation) down the drain, especially when used across the …
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I'd like to try this. I can already foresee a "Babblers on Marine block alien attacks" bug waiting to be squashed
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Als… -
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Not in the mod, all the evolution structures cost 20 TRes. Granted, it's only an idea, so I'm not sure what Andi has planned for Silence scaling. -
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Agreed on both accounts, and Shade Hive as the "weapons upgrade" tech path sounds interesting. I think having Silence/Camouflage together makes scaling its effectiveness much easier, too.
For example, # of Veils and eff… -
Love all the changes here, especially Biomass. No ability left behind!
I like how the Armory-no-armor-repair change may promote early MAC investment. If MACs can get some more love (like no research required for EMP), then that would be … -
Club Nebulae hands down. The Onos Bar and Baggage Claim are no match!
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Updated the Babbler page for you folks, but most of the points are covered by OP already.
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Tip:
Since the faster you move, the more visible you become with Camouflage, holding the crouch key will immediately return you to 90% invisibility then quickly to 100% if you stay still. However, the combat modifier applies, so this onl… -
Whole alien team hmm? It would also be funny if the tunnel is destroyed before the other end is set up :P
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Nice idea! I personally would love something like: bony carapace clusters for Crag Hive, membranous/translucent skin for Shade Hive, and fleshy tentacles attaching to infestation for Shift Hive.
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Agreed, for added fun, turn it into Sudden Death where every player on the conceding side takes damage and no respawn allowed :P -
Sounds interesting. To add to this concept, maybe a lifeform exclusive Cyst-travel ability (go up to a Cyst, press E, move super fast between Cyst chains) would help with its limited mobility.
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All my yes for buildings, less energy, last longer, and welder removal.
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Is the change needed though? Kharrmander only needs to spend on a Camo Veil (5 + 10 TRes) for every player to gain passive invisibility, while Marine Comm. pays the same amount for an Obs to cover 1 small room.
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I think it already shows the detection radius (or do you mean the Scan ability)? But yeah, I think any building with a passive area effect, like Crag, Shade, Shift, etc, should show the range before the Commander builds it.
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Movies and shows come to mind
Gorging Nemo
The InGorgebles
Honey, I Gorged the Kids
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IMO, the splat stays on screen for too long, it would be so much better to dissolve almost instantly given how opaque it is.
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Dang, somebody's gotta get that wiki up! I need my daily dose of updating NS2 info
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