Ohnojojo
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edited with suggestions from forum goers and clarity.
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If you have any suggestions or edits you would like to make to my previous post. Feel free to share your thoughts and I'll edit my post accordingly.
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I think something that gets lost in a lot of these threads, comparing one direct variable to another (ie: skulk vs marine. shotgun vs fade. etc.), is that its not taking the entire combat situation into consideration from a holistic point of view.I'm actually not entirely sure which option to choose.
1) We've gotten a huge load of new content (no complaints here)
2) They're constantly working on performance but it could be better (my vote)
3) Game could be balanced a bit be…I think he means thats some of the mods (like combat or marines vs marines or classic) should be added onto to the main menu with a separate server list.
Seems a bit unnecessary but at the same time I think it would give NS2 a more complete vi…(Quote)
THIS NEEDS TO HAPPEN! somebody with artistic skill.... please... STEAM WORKSHOP
Depends on how many people are welding the exo, but I have no math to back this claim up either.
Personally I feel that welding the exo might be better, since the onos' attack is so slow on exos... you welding could save that exo by 1 or 2 hit…I feel like its gotten a little better. It used to be horrendous.Devour was terrible. But fun, if you were the onos.
And arguably necessary in NS1 versus Heavies and Jet Packers.
Belly Slide Kills? fucking....GENIUSThou shalt not worship any engraven image or god(s) except the Babbler King.(Quote)
Of course! I para 10-20 feet before engaging, hoping for a 2 bite kill. Para kills are fun but too risky.(Quote)
This is an amazing idea. Make a high-res adaption of the old-school ns1 weld icon. gawd, nerdgasmPersonally I think killing obs instead of the power node is underrated.
Kill the obs, then the pg and power.
I mean... killing the power node is obviously much more effective but its not as exciting.I wonder what the justification was for making parasite the way it is now. I miss perma-para and structure parasites. I mean they should at least get a damage boost to make up for the nerf. Like 15 damage or possibly 20. Its costs so much adrenaline…(Quote)
I've noticed this aswell, can be a little frustrating when you're hiding on the ceiling of warehouse and a marnie starts spamming pistol shots into the ceiling in your general direction, without knowing your exact location.
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I remember using Hive Sight in NS1, mainly in combat situations and for tracking enemies. I think it behaves in the same way in NS2 but just something about it is lacking. I can't place my finger on it though.
I wish I could …(Quote)
Agreed, unless the KDR is just plain unrealistic and the marine seems to know where you are at all times and prefires the instant your hitbox turns the corner.
Personally I've only seen one suspicious person in my 500+ …What about a heavy assault rifle that fires at 80% the fire rate of LMGs and but has a 15% boost in damage per/sec?
And has 15 more ammo, making it 65 bullets per clip.
HMG wouldn't scale well in my opinion in NS2.I personally think that gorge tunnels are a great idea!
From my experience of NS1, aliens were able to teleport from a movement chamber to the closest hive by pressing "e" on a movement chamber; you could also teleport to an unbuilt-hive by pr…Yeah I notice that video is quite ugly too, but it gives a general idea of what it might be, I want to keep the video up but as IronHorse says, that video doesn't represent the final product. Its just a preview, giving a general idea of how the rail…edit: video removed because it doesn't accurately represent the final product to the extent that its not worth watching.(Quote)
OR skulks really have eyes in their mouth and the mod simply adds a small model and skin change to the skulk.
Same for gorges and lerks.
...they would look so creepy....I've had the same experience. I was beyond the minimum distance for cysts to be placed, i know because of a mod that shows me what the minimum distance is.
But when I tried to place cysts from "the neck" to "c12", they kept dying immediately a…Yeah, I think the vast majority of new players are starting to get a hang of the game.(Quote)
Babbler's are still a young concept in NS2. Their behavior and even art assests may not reflect how they will look and act when they are first implemented. And babblers when they are first implemented may not reflect how they will …Get the game, seems like you can run it well.
There's a high learning curve but it gets more and more fun the more you play and learn.I demand gorge plushies, online mobile games and other mobile apps, like financing and accounting or weight loss tracker or etc.
Mobile apps are quick to make and can generate a decent amount of income, if done right!
GO UWE!(Quote)
So you're going to make a free-to-play multiplayer phone app game?
Get some ads going on there and maybe items you could buy for lets say..... 50 cents each?
So you make income from the ads and from the item shop.
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While I don't agree with the ragey tone. I do have to agree that something should allow the game to end faster.
I personally don't think its that bad, there's a vote concede button and mods for different gameplay modes.
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