Nominous
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Oh hai co0kie. Didn't realize you were div 1, although I was pretty sure you played comp. Guess that's what I get for not following the comp scene. :S
Great stuff btw. Very nice flicks for blinking immediately after swiping - I'm jelly. … -
(Quote) I absolutely agree. This "skill" stat promotes team stacking on unmodded servers and the hive site should be hidden until the devs can implement their matchmaking system. Even then, just leave the stats-tracking to ns2stats.com.
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Those fearsome eyes, a mouth with 2 tons of force behind it, and a heart icon that betrays its killing intent... Definitely a gorge.
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Hi Chizzler, thanks for your critique! You're right on a lot of points. This vid is aimed toward casual players as opposed to entirely new ones. The former are the type that I had in mind since I couldn't fit in information about everything that's g…
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Wall of text incoming:
1a) This is a very good question and it depends on your playstyle during certain situations. In the room you've engaged marines in, make a mental note of the surrounding geometry. You could engage… -
(Quote) At least you're honest about it, though - not many people are. Too many seem to yell for buffs when they can't even control a lifeform properly. In the fade's case, yes it can be difficult and unwieldy to control. It's the same with bitin…
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(Quote) Yes, he summed it up exactly right. You forget that nearly all lifeforms take several dozens or hundreds of hours in order to master - not just the fade. The game as a whole has a high skill curve, but things like movement/juking/attackin…
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You guys omitted the PAX badge, which was handed out as a downloadable DLC if you met the team at said event or received the code from a person who went there. It used to appear to your teammates in-game, hovering in mid-air next to a teammate who h…
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(Quote) What is true? I quoted two people saying that no one fades anymore and that the fade is the most useless lifeform, respectively - to which I strongly disagree. I agree with your point that it's tough to fight marines with good aim,…
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(Quote) What? Unless you're just talking about competitive play, you guys are crazy. Good fades still demolish when teams are fairly even. Just demand a shift somewhere close to the action (hive with centralized gorge tunnels or a gorge-blocked h…
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I had a shotgun in The Dome and 4-5 skulks suddenly ran out of Pipe. Bad game sense on my part, even though I'm pretty confident with a shotty. They all closed in on me and I was literally boxed in, unable to strafe for a few seconds. I thought for …
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Awesome, can't wait to test the new collision and reduced hitching.
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There are a lot of choices you can make during a game and they become apparent as you develop game sense. Logistics is important, so pull up your mini-map frequently. For example, lets say it's mid-game and a fade starts attacking your teammates in …
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There was a MvM mod a few months back. Last I checked, support was dropped due to game updates breaking mods. Anyway, I think there's a flaw to your argument since the default game mode is AvM. The asymmetrical sides define this game. If MvM and AvA…
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I thought the BUS was supposed to be a player tracking system, which ns2stats and that new player ranking page already takes care of.
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(Quote) Record it, make the video highly entertaining, hope it goes viral, enable Youtube partnership, amass 1.5 mil views, and voila - you made your 75k back.
You donated willingly without knowing the rewards (or at least one of them) involved. Good on you, OP.
@hozz: Gorge Webs - They slow marines, make them unable to attack, and really mess up jet packs. Shoot the first anchor point, then the second, to place a web.
(Quote) …(Quote) By playing games that offer the trading cards. You can just keep the game open on the main menu as well.(Quote) WTS Gorge Plushie 2 ref 1 rec.(Quote) I'm pretty sure leap requires 4 biomass, so 2 hives minimum. I don't see a problem with skulk vs JPs either since the latter is pretty expensive at 15 pres.Yeah, you can't have multiple drifters build the same structure atm - one builds and the rest do nothing. I was disappointed when I first found this out, but it isn't a big deal to me. Perhaps multiple drifters could have diminishing returns when bu…(Quote) I really like the hair that you added - it definitely makes her gender less ambiguous. The only problem I find with showing hair is that it leads to even more repetition if there are multiple female marines in-game. Hiding the hair would …I like it since it's done in a tasteful manner. I agree that the similarity to the male uniform lends the female an androgynous quality, though. This is realistic if you look at military gear and movies like Starship Troopers - the gear is pretty mu…I find aura to be very powerful as a fade. It decreases reaction times compared to running into marines unexpectedly. Killing a soft target among a group of marines is quite satisfying. I like it a lot, but I much prefer it as my third upgrade.
(Quote) That last part is partially correct. Using shadowstep in mid-air retains your previous speed. I agree that shadowstep is a bit underwhelming due to its similar (if not slightly higher) cost to blink. It's still slightly more unpredictable…(Quote)
Ten cents instant rebate? Count me in!
I know - the dime's only used for comparing size. ^^I don't have a problem with the health orb since the numbers are updated to reflect total health. I think a biomass health meter on top of that would be confusing to newer players. I absolutely agree with this suggestion, though: (Quote) Back in b…(Quote) Strafe jumping does provide a very small speed boost. You can check this in your own listen server and by using cheats 1 + debugspeed. I've said this before, but it takes about 13-15 strafe jumps (without wall jumping) in order to reach t…(Quote) I'm curious - what exactly do you dislike about the new movement code? Just saying "I can't stand it" doesn't give UWE and Sewlek much to improve upon. Did you make the effort to learn its workings before complaining about the movement?