Namm
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I hope tunnels are improved and Shift Eggs changed so they can only be placed near Hives... It's confusing to spawn from an Egg in some random place the Khamm decided. Always spawning at Hives and by your own choosing using a tunnel would feel more …
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(Quote) I don't really agree. The thing that changes is the prevalence of lifeforms/tech/stuff on the Alien side (and the spawn rate), not health or damage. The difference between "opponents" (individual players, not teams) stays the same as in t…
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Soylent Green is Marine's legs.
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What would be great (but probably hard to do right) is if the balance adjusted itself with the team's ratio and altered the way the game is played.
More Marines than Aliens would mean an increased res flow for Aliens and thus more/faster… -
(Quote) That's my favourite tactic in Empires. :P Sit in cover and lay waste to whatever was infront of me with minutes upon minutes of continuous grenade spam. Kind of lame though, but hey, who needs skill...
Anyway, they've tried re… -
(Quote) It is at this point Hero Gorge emerges from the shadows with his cape flapping in the wind.
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(Quote) Khamm able to adopt tunnels? One "team tunnel" slot per Hive perhaps. Adoption frees the tunnel slots for the Gorge that built it.
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Agreed. How about if one of the ends is infested, Infestation will automatically spread through the Gorge Tunnel and out the other end?
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(Quote) You should really rethink that position. I understand why there's no point in having a detailed changelog due to changes still happening, but you should at least indicate what's new. A few points about "in this beta build we've been focus…
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Buff Natural Causes! Add it as the third race. Eagerly awaiting next DLC: NS2: Populous
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(Quote) Tell me ... what good is nuking from orbit when there's nothing there to exert gravitational pull?Plenty of conceding indicates something is broken. Like too much game-prolonging Marine turtling or too many slippery slopes...
I just came to think of something. Maybe the stockpiling of res contributes to the one-sidedness? Perhaps the…A quick thought: ARC's moving very slowly on Infestation with their wheels spinning, giving of a high-pitched screeching noice...NS2 did one good thing in regard to Armories from NS1; you spawn with max ammo. Thus ending the spawn-and-hump-the-Armory routine. How annoying wasn't it to lose a Phase Gate (and sometimes entire games) just because some players were obsessed with …Upgrade for line-of-sight ARC's: Energy shield in the front (short duration and a cooldown), stopping all attacks. Gives the Comm time to roll them in and open up a broadside or two against the Alien defences. The shield doesn't help against melee/f…It have been suggested by others. A secondary objective for Marines, namely escape/retreat, resulting in a draw.Its purpose is to destroy structures and negate defences. I don't think they need to fire through walls to achieve that. ARC's should be made capable to fire on the ground and have a sufficient splash radius. Whips around corners can be taken care o…Oh well, if there's already a system in place for it.
For me it feels very inconsistent to have an entrance for a tunnel that consists of Infestation on any surface. Regardless of the precedent set by Clogs and Hydras. As for the effects…(Quote) I wonder what's easier... Remapping every single map in a fundamental way, or making Infestation a requirement (which in turn makes Infestation more important).
Just make it so that the Babblers die a short while after the parent-Gorge have died or re-evolved.Wow. Such beautiful unicorns. All that's lacking is a rainbow.I haven't had the opportunity to try it out yet. Makes me think of heavies with Ion Cannons in Dystopia. Looks fun!I'm surprised that they don't require Infestation.Bile Bombs destroys dropped weapons. Gorgeous indeed.Yeah I heard they are removing lens flares.
@ 46 %Ough. 8-}(Quote) Might kill the connection.Twitter pic is hilarious. :P