MrPink
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Could you look at this power node fix:Make blue power nodes slowly revert to 0% built, and damaged power nodes slowly repair themselvesThe mechanics right now where marines will build a power node to…Whichever one sounds like more fun. I like carapace if I have a few good lerks.miniguns are surprisingly accurateIf you beat them to the chair, they have to wait 20-30 minutes. If you don't, they waste 60 seconds of your time while you F4 and restart. It really doesn't bother me much unless the aimbots show up.I think they should make it faster to enter/travel/leave a tunnelI don't really recycle anymore unless the power is cut and the extractor is still sitting there, and we're not getting back there any time soonIf you don't pay close attention to your MAC train, it's going to be 50 tres down the drain and 1 minute of building real quickThe optimal sentry structure I've found is like a 4 cornered diamond where 3 corners are sentries facing the battery in the middle and the 4th corner is the direction you want the entire thing to face. All 3 sentries can cover the door and the sent…(Quote)
false on both accountsThey don't want to because if you have a password going on/off and you want to make a desktop shortcut you have to make 2 shortcuts if the server is passworded or not. Oh the humanity...Well I was able to deliver some great games as comm, but it's still a hit or miss experience for new players. I hated seeing one guy who would take comm, drop himself a lerk egg or shotgun and spawn camp every game.Right now is a good time for new comms to learn the game but I'll eject you if you are unresponsive to vet players. If I ask for shotguns and you say no, that's fine, but if you say nothing I'll eject after awhile.F2P comm vs. F2P comm is the worst. The game just stalls and never goes anywhere so it's a pointless deathmatch.It is useful but obviously only if you know you did 70+ damage to an uncarapaced skulk. I get most of my melee kills after I emptied my pistol, I switch to the axe and crouch. It's surprisingly effect, I can usually do 30 damage before a bite, and…I've never actually seen one in game but the video was posted 2 weeks ago, these things usually follow exponential growth, I hope the devs are ready...There weren't aimbots a few weeks ago but now there are, check youtube
I have a bad feeling that they are going to spread like wild fire in the next month or soLerks kind of need a marine counter right now. There isn't much of anything stopping them now that shotguns have less range, a lerk can spike a shotgunner very easily. Flamethrowers kind of counter spores I guess, in the same way that a glass of w…I think lerks are in a good place. They are the reason I like carapace first, celery vs. carapace for skulks is pretty much a wash, but carapace for lerks is the best.It's definitely not worth it to get 2 tiers out, so weap3 before armor2 or weap2 before armor1. Maybe if there's onos on the field before you're 2/2, but that's pretty rare for a game that isn't completely lost.What is the point of flamethrowers anyway? Are we supposed to tech advanced armory, 20 more on flamethrowers, and then a bunch of PRes to counter cysts? I guess they counter spores, but they don't actually kill lerks, so the shotgun is still bette…(Quote)
Confirmed, not sure if the same is true if the structure dies though
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Do the skulks in your organized games not use vents?(Quote)
I used to do this, but found it works terribly. You end up waiting forever for just 1 marine to spawn in at that one stupid IP, the marines can't move back and forth, and when it inevitably dies after 2 minutes, you lose the 40-60…I prioritize armor upgrades at every juncture because I like to build a lot of armories, rush jetpacks, and MAC support, so I usually keep my marines at full armor, If you are trying to hold a room with an armory in it, armor upgrades are pretty do…It's viable but you HAVE to build more armories and you WILL lose more res nodes so it's not a 60 res to 60 res comparison IMO
Also it is extremely risky/borderline incompetent to tell all your marines to leave base and not build an obs …Dual minigun exo trumps onos. They kill each other at almost exact equal rates but the exo almost always draws first blood due to range.(Quote)
Thats not a problem that the 2nd highest marine tech item can counter skulks
yeah, you probably shouldn't play a game you don't find funThey should just remove the bile stack from multiple gorges. Marines can't complain they didn't have time to beacon, gorges don't lose anything except the "cheap" (IMO) tactic of having 2-3 gorges insta kill a power node.You can always drop yourself a mist if you want to do it really fast