Mirality
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Or you could just drop beacons.
If you really want coordinates, look in F1. But beacons are the intended method. -
You can still get inside in Stable without one, but it sounds like they've closed that loophole in Experimental.
Though it depends on your definition of "inside", I guess. You can get into the upper room and find a propulsion gun fragme… -
The beacons are already a pretty good navigation system. We just need some minor improvements to them, such as the ability to show/hide them on the HUD (eg. via some options in the PDA).
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You can go outside yourself in any depth, although your oxygen depletes faster than normal when you're deep unless you have a rebreather equipped in your helmet slot. It's only the subs that have hard depth limits.
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1. Have you actually installed the compensator in the upgrade console inside the cyclops?
2. Do you have your Seamoth docked inside? (If so, you'll get the warning, but your Seamoth will be ok as long as you don't undock it while deep.) -
Silver is much more readily available now than it was in the Power Nap upgrade-era, it's just that it's in a different place now, so if you go to the grass to find it, it isn't there.
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I've never had any reaper encounters by following a similar path -- approach from the left side of the Aurora and follow close by it until you reach the ramps at the front.
Just don't go too far away or down at the front, and don't go an… -
I forget which biome it was in (somewhere north-ish, I think) but I found mine in the wreck with the really long vent. Had to make many trips through that one to avoid drowning.
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(Quote) I kind of hope they don't get around to fixing it until after we have a docking port for the Cyclops that can charge from base power.
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Going forward is usually fine. You won't be able to go back, though, so back it up first if you think you might want to play stable again before the next update. (Or start a new save for that.)
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Same. Although to be fair, unless you're actively looking for it, it's still small enough to easily be missed from orbit. On the other hand, they should have been looking for it, because they were investigating a known disappeared ship.
(Quote) Of course, a light grenade would just annoy the crabsquids and make them EMP you...And remember that the front is the end that's normally furthest away from your lifepod. If you go to where the side entrance used to be and put it on your right side (or face it and turn left, whichever is easiest for you), then go forwards after t…(Quote) Yeah, but that's appropriate for an unexplored planet. And while "Subnautica" is a great game name, as a planet name it leaves a lot to be desired.(Quote) Really? That's disappointing. I hope they change it back again. Though I suppose in the meantime it's a good thing I didn't try to edit it myself.BTW, I don't particularly feel like creating an account over there to correct it, but someone who has might want to change the part of the intro claiming that the planet is called "Subnautica" to "Planet 4546B", of course.You need giant flashing warning signs when posting links to TV Tropes. People can get lost in there for days, and we need to prep the search parties.(Quote) And then a reaper "borrows" your seamoth...(Quote) The PDAs with the codes are all in the Aurora, and they're all relatively close to the doors that they're for (in the general area, not in the same room). They're easy to miss, though.
There will apparently be one outside the…(Quote) QFT.(Quote) Except most of the pods are either in the shallows or nearby. Granted, they're all damaged in some way, but it seems likely that this was the result of enemy action rather than mischance. (Except perhaps for the one closest the Aurora, …I'm always puzzled why people build so many filtration machines (unless the answer is just "because I can"). I built just one in my base and I had more water and salt than I knew what to do with. (Filled a freestanding locker with extras, then jus…(Quote) As I understand it, eventually the devs plan to remove the specific modes and just give you a bunch of checkboxes and sliders to decide which features you want in and out, similar to Space Engineers. So that'd let you customise things to…(Quote) When the Prawn update hit I did the editing trick to reset my save rather than starting completely over, so the wrecks reset to unexplored but I still had all the blueprints. And every single wreck was absolutely empty of fragments, exce…If they're still in the thermal vent then they might die again immediately though. Having creatures constantly animate and die might be bad for frame rates too.Well, as long as you remember to disable the gun before launching. Otherwise, possibly a bit less happy.My first time playing the game, the biggest problem with getting food was realising that I could actually catch the fish by hand. Heck, I had already built a seaglide and half a base before I discovered that one. (Water was less of an issue since …I'm anticipating a lot more moonpool-driven blackouts in the early-mid game, especially for those foolish enough to build one in a solar-powered base.Perhaps the lava-power-vampire things feed off heat energy from the lava when there's no convenient Cyclops around, and the dragon then eats a couple of those to not just get the basic food energy but also their stored energy. So they're a better m…(Quote) I haven't played with the new update yet myself, but I'm pretty sure the "constant drain" only applies when you're actually in the vehicle (and using up its air so it has to generate more).