Merivo
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(Quote) On the contrary, if night-time is much worse than daytime and is so easy to skip, they basically are forcing you to. It's player psychology. You don't dive into a pool of sh*t if there's a bridge across it, no matter what frame of mind yo…
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The fish is just the AI being more forceful than the bounding boxes.
Correct clipping is pretty hard to achieve. It's one of those things that game engines don't do very well for you. I was quite surprised with how well… -
Now, the only problem with quartz/titanium fabrication is currently there's a lack of need for it. I mean, sure, it would help you build big bases, but there's not a lot of cause for having a big base. This might be a good idea if you can think of a…
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Personally I'd like more of the Aurora to be explorable. Maybe some eerie flooded long cabin deck that makes you wonder if you have the oxygen to explore it. Maybe it starts off on a level you can't reach, but then the Aurora sinks and makes the dec…
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I mean, it's pretty pointless gameplay-wise since ores you can click 3 times with your bare hands, and the rest would logically require cutting anyway. Realism is another story however. I'd say this is a good idea, but as of right now, not particula…
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It's not exactly like the escape pod. I presumed he wanted one with a ladder on the exterior to climb up to?
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(Quote) What is the point of forcing the player to travel back to their base as night approaches, only to get in, click on the bed, get out and go back to their business? This is what happens in minecraft (except the fact that you can go mining i…
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I'll +1 this in the case where bases extend above sea level.
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It's a nice idea and all, and genuinely seems cool, but it needs something to make it work. Hear me out, or read me out rather..
Starting with realism: AI is an incredibly difficult "art" to master (I know because I've studied it), it would be…