MauvaisVitrier
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(Quote) job*
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I would like to see a comic one day of one marine, walking alone in a hallway, getting to a res node, blueprint dropped. Then he would start building. Then suddenly he hears Wagner's ride of the valkyries and sees two fades, two lerks and a skulk co…
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Here's today's match on Mineral : div2 week 3 Element vs DC
in ns2_mineral
Comment by MauvaisVitrier
April 2015
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I agree about Transport. About Security, I understand the claustrophobic feel, but in terms of gameplay I felt that it's an alright room for marines. And since the RT is close to marines spawn, it was easily defendable. What do you suggest Zavaro ? …
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(Quote) Hmm ?
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Meat and Mucky, i dont get why you're handing out agrees and awesome, but I agree.
Ps: fap -
fap
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Make it so there are HUGE waves like on the water planet closest to Gargantua in Nolan's Interstellar.
Inb4 fps drops, and fire alarm 'cause your pc caught on fire -
Watch how skulks bypass marines to go biteres. You can only see that if you pay attention to the minimap on the bottom left.
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Mine's called Ahab. In reference to Melville's Moby Dick
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Here is I believe the first game on Mineral this season :
Div 3 Gief Robot vs FunnyBubblers (advantage on GIEF from the get go, since they have way more experience). I haven't finished watching it so this is just objective information.I discovered and started playing NS2 on a crappy laptop. I never checked but I must have had around 30-40 fps at that time, and still enjoyed it a lot. And continued playing it (at a competitive level) when my laptop died and got a real PC(Quote) I have been looking for that information about rooms in seabases, but wasn't able to find anything on the trello, or on the uwe forums, that's why I asked. Glad to hear this is in the works. Thanks for the info
Sweet ass update incoming. Seriously, nice work, very exciting stuff incoming.
I just wondered two things :
- about seabases, could we have the possibility to build rooms and not only corridors ? because right now it is kind of limited, …Okay so to answer on two "issues" you've brought up : (Quote) . This is just ridiculous, Transport is probably the most alien sided room on the map xD
We also have to keep in mind that getting killed somewhere isn't necessarily the map…The game is already cheap, discounted on many occasions. The rookie waves never live long. And I don't think F2P will help in any way. Maybe 2000+ players will pick it up if it's free but what will be their interest level ? Will they just pick it up…(Quote) This seems like a contradiction to me but whatever
@Nordic get people hyped about this new version !Screenshots of some of the changes brought in this 3.10 update.
East Path new ground cover and lighting(Quote) It was already true before. But the advantage of Transport is that the RT room is more alien friendly than Gen (if Mineral Pro spawn). The trade off is real
Okay Meph, here's the idea :
when exiting Secu, you have a small room (instead of corridors), this small room leads to Automation (to the south of it). It also leads to Loading Bay. at the north west side of AUtomation you'll have anothe…(Quote) Nerd.
Crappy map, not summit enoughI've heard different stuff on Loading Bay, saying that with a tunnel behind the blue crate and some alien manpower, loading bay was super hard to take. I've also heard that a Drill site/Transfer tunnel was super op especially with the new East Path …Video's broken mate(Quote) And yet people still complain about non summit-like designs.
Looks like my game doesn't want to download Temple.. I subscribed to it on the workshop. Then in the mods section ingame it says subscribed and "downloading ... (0%)…Mineral is in the ENSL season 6 map rotation. 'Grats(Quote) first time they played it ?
Pcw on mineral ? Nice, who did you play with ?
Ps : I have no opinion on railings. I know they can be annoying sometimes (my lerk hates them). Are you suggesting to remove them all in the Mineral Pro room ? That might be a good ideaSince the map plays out as slightly marines sided, the Gen/Pump vent allowed aliens to have a chance to defend against double pressure. Despite what people say, the map is not big, and connectivity is simple enough for marines to have the upper hand…
