MasterG · gmfbst

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MasterG
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  • That's pretty cool! Funny that it's defined as the Y axis though, usually it's referred to as Z axis. Not that it matters, it's just unusual. Good job anyway! Might use this while doing polish on Mineral later this year.
  • The hype is real! I'm in and so should every other competitive player that loves custom maps be! MV you are awesome for trying this!
  • This is great feedback MV. I've been discussing things with Hynips, who commanded the other team as well. And I have come up with solutions to some problems, at least that's what I think. I still need to further analyse what you are saying now, watc…
  • Nice lotnik that's great! The quality isn't the main thing here, I wanted to hear the team communication :)
  • A little phone surf in bed and noticed this edit MV. Test was good. All the feedback would be nice, even the things you did say in TS!

    Thanks to everyone who played! Here's the replay on my twitch. Didn't bother to highlight each round a…
  • Same time zone. CET. I'm in Norway. I'll update my server shortly and maybe we can take a little spin. Look for G's Mineral Only, password will be "bitchplease"

    Edit: I'll be around in around an hour. I'll start the server once I'm aroun…
  • @MauvaisVitrier‌ get a mix team together and I will try too. I can possibly do it after 22 tonight some time.

    Otherwise me and in ns2_mineral Comment by MasterG September 2014
  • Go for 16-18. I think anything over 18 is too much at least.
  • Ok! I was a bit bored just now and didn't want to start working on my animation assignment. So I decided to give the floor a proper specular map and change the color of the horrible yellow lights just to check. Also played around with light placemen…
  • Stratos and Fusion for sure. Caged is always fun, and to be included in nsl season 5 so the more testing the better! I'd like to request Mineral for next sunday as well, as I'm getting back to working on the level and need some input on where to sta…
  • Map is shaping up nicely. I think overall the timings seem to be fine, though I didn't check them thoroughly. I created an epic drawing of some things that concerned me during sunday's playtests.

    Red line = Too long line of sight(imo)
  • Yeah Flat, you're right. At least the yellow needs to go. The blue in itself works well imo. These props will probably never be used in a map, except maybe the floor. If anything it will probably be a map for combat after new years. It all depends o…
  • @Howser was so kind to teach me a little bit about how to get custom models into Spark, with collision and everything. I had some models from last year laying around to tes…
  • Nice work man! A few things may still look a bit clean(pipes in "some room" for example), but I'm sure you have it in mind already!
  • My occlusion geometry encases every room with pretty much detail for this kind of stuff. 8-16 units outside the main walls, floors and ceilings.
  • Yes. Read my last post on the previous page :)
  • This is a fantastic initiative Crunch! Let me know if you ever need some help with money. I can chip in at least 2-4 EUR/month. I encourage more people to chip in on the server bills so that we can keep this going for more than a year!

    A…
  • Hey Loki! I'm getting back into stuff. Just saw the screens of the one detailed room. Looks awesome so far! Looking forward to playing this some time in the near future(hopefully). Keep it up!
  • Thank you UncleCrunch! Though I'd like for you to be a little more specific.

    I know Drill Site is quite tall in the sense you are speaking of. I can think of a few things to make that a little bit better for aliens. Another thing to note…
  • Hello everyone!

    It's been a very long time since anything happened with Mineral, other than a small hotfix some time during the summer having to do with spawning under a floor in Mineral Processing when it was the starting hive.
  • New version is out on the workshop right NOW!

    A 6.04 Change Log:

    - Added ladders to pillars in Automation System(where it is logical!?) to allow marines to climb up.(Aliens can no longer be completely safe on top.)
    - Ad…
    in ns2_mineral Comment by MasterG May 2014
  • True that. I took a look at it and wasn't sure how to update it. I think it would be best if the authors of the maps would keep their own creations up to date in the wiki though. That way all the work doesn't fall on one person.
  • Alpha version 6.03 published on the Workshop today!

    Contains a few minor changes around the map. The biggest change is West Cross, which didn't change all that much.

    Alpha 6.03 Change log:
    - Added pipe be…
  • It is an interesting idea, removing the connection Automation <-> West cross. However I feel that it would make the north-west side of the map a bit too disconnected from the rest, specially the middle. This could potentially put the aliens at…
  • Dude that is awesome thinking Cr4zy! I was planning to do something completely different with the place that will open the whole thing up some more. Not sure about it yet but this makes my thoughts spin a bit faster! For my plans I need a little mor…
  • Coming in with the change log for latest version(s) of Mineral.

    Alpha 6.01 Change log:
    -Moved Automation System east on the map, closer to Generators.
    -Reworked East Path.
    -Moved Storage, Transport Halls,…
  • Quick hotfix, version 6.02 released on the workshop!

    -Added ladder to the pit in Pumping Stations.
    -Moved power node in Storage so that it won't get hurt from infestation in Drill Site.
    -Fixed the broken ventilation between G…
  • Alpha version 6.01 is out on the workshop 5 minutes ago!

    Changelog coming later as it is LONG and I have no time to write it yet!

    Minimap:

    in ns2_mineral Comment by MasterG April 2014
  • (Quote)
    Not lazy, just lack of time! Production is getting a complete rebuild some time in the near future(I hope). There are other issues that require more attention. We played a 6vs6 gather on the map late on saturday night(more like sun…