MaLuS
Reactions
Comments
-
I quite miss the old fade and glancing blows, it was so much fun to get quick small hits on a lone rine to toy with them and give them death by 1000 cuts kinda idea
not happy about the whip nerf, the aliens now have exactly what defense against nade launchers? harsh language maybe?What program do you need to make models in NS2?
some pics of a Xeno model i done in ZBrush a while ago:
htt…i done that by accident then fell off the map all together(Quote)
does that also mean the energy requirements for the two abilities swap with the tier swap ( i.e. umbra needing less energy as its earlier on and spores being the higher drain)?
a slight effect like as if your HUD has mapped the terrain topographically (perhaps something like a translucent topographical wire-frame overlay) while in the range of an obs it could be interesting. something along the lines of this but pale and t…i've had that issue too and its just odd not really a problem but still. Same with spawning at an IP though if you try and look to move in a direction sometimes it will kinda send you in a random direction instead of the way you wanted to go (like a…Savant i totally agree with that, there should always be at minimum 1 active IP and that last IP should not be possible to recycle it. Too many games i have seen someone jump in the com chair and recycle the IPs to force a loss when it is in their o…As I stated before, I understand that reasoning. This is why I proposed having the center as more of a pivot that would follow the front shoulders more like how a dog turns around giving a more natural quadrupedal look and also giving the ability of…I like this idea, i would place a limit of 1 per hive. This way if you so wished you could defend each hive or use it to make a forward perimeter line while leaving hives exposed.to the OP +1 for this idea, i can think of a few times that i would have loved to have this situational tool.with a few tweaks to this idea, it could work to encourage certain behaviors in new players to be a positive influence on gameplay. I'll have a think about this next time im gaming to see where a good achievement would fit in for a positive impact f…everyone is getting hung up on the balance issue, this was not the main point. the point is why is any team able to make so many entities that it leads to a server crash, this is what needs fixing.
As for balance to stop a mass of whips …well its not the point im making with it being OP, that is one point but the main issue is why are they able to build enough to crash a server? equally the aliens have a similar ability like super effective said with hallucinations and such but thos…the map control was 50/50 5 res tower eachthey camped the base and pushed with exos stopped the new player getting in there to stop them, most of the players on alien it was their first ever round so they didnt know what to do and even telling them didnt help coz they couldn't get close to …so many times i've been a marine with a skulk that is camping a vent and got me parisited and i've thought to myself "what i wouldn't give for a hand grenade right now" nothing spectacular, just a simple hand grenade to flush that little sod out.can you elaborate on that bug please?of-course some changes to my initial idea would need to be made as it was a concept that i literally thought of as i posted it, so all are welcome to add to the idea. I was certainly thinking of it as a kind of reward for good players to encourage k…found a problem, once opted into the beta i could no longer connect to my server as it boots you back out due to consistency checking so i had to disable the beta to connect to my server. what are the settings to enable beta on my personal server?that's a valid point, the commander should mist in that instance to mature them faster although they will not be doing the team much good sitting there but i would make it that a kill would make you mature faster than mist say about 25% per kill so …i could not help but laugh at this, if you fall from great height what do you think will happen? bounce back? no, you will die. Lerks and jetpacks can avoid being killed by this because.... they can fly. The same on refinery map if you fall into lav…love this idea, however i would say that the amount of infestation should only be minimal on the exit end, perhaps something like the minimum radius of a cyst (6 meters) would be the amount of infestation radius of the tunnel exit. so if the command…personally i have the Logitech G700 and it is fantastic!
http://www.logitech.com/en-us/product/wireless-gaming-mouse-g700?crid=825To be fair if the tunnel gets killed the pres investment of the hydras will be gone and the added fact of if marines don't go in the tunnel the hydras are not in use on the map so it would be either stop them from going through tunnel or use your hy…While playing on this map i found a spot that i got stuck on just walking past a section of wall so i thought I'd post it up here for the author to see and hopefully fixin [Release] ns2_Jambi Comment by MaLuS March 2013
I've had that from time to time too, also I have had a bug that prevented the weapon from reloading which was also fixed by switching weapons. I have not yet figured out what causes it.there should also be keyboard shortcut added purely for the squad leader issue such requests for faster response times as well as squad orders like cover, move out, attack hostile (that the leader is pointing at). As well as this there should be a w…it has been mentioned before but i cant remember where but I would like to see the commander view being shown on the marine map so you can see where the com is looking and know if the com is ready to support you or not.as most things have been mentioned, i'd like to also see the doors usable again and ability to weld them and for onos to break them down