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I do like the proposed minigame though. It just needs to be weaved in the games theme a bit more to make it feel less added on. You are a scientist and part of your mission is to study the environment. So why not create explicit "q… -
Much better. That last screenshot really conveys the meaning of "trippy" and "grass".
Let's add some "bling" DLC you can purchase for 99$ and head back to Barbados.
I'm sure we will burn for our terrible sense of humor sooner or later... -
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That is what I did in the second screen shot. Works like charm in a sandbox but not so much in the real virtual world. Turns out that rollercoasters don't handle dynamic obstacles and currents very gracefully. They can be quite sti… -
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Scream/scared is a good example of a simple sense & react behavior. Charlie will like this. I think we all agree that there is lots of potential for really cool emergent behaviors by combining simple sensors and reactions. This… -
(Quote) I totally agree. I want better creature movement. In robots and games we call this locomotion. As I said, I as a person find this very important. But it will only…
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We totally had all of this in mind when we did the fish behaviors. Totally.
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Subnaughtica - Underwater bondage, for science! -
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Sounds like someone wants to craft sub upgrades. Autopilot could require crafting various range scanners, position sensors, and a board computer. That's late game stuff though.
I very much like the idea of improving the… -
I want to craft a camera. Then take pictures of terrain and creatures. See those photos in my PDA and share them with other players or even via social networks. And get a steam achievement for taking pictures of every creature.
There mig… -
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LOL! This would make the perfect fake statistics joke. Just reuse the same chart and replace the labels at your convenience depending on what you want to convey. B-) I blame(Quote)
You Sir make a very good point and the explanation well thought through. I'm a fan of simulations myself and I enjoy just sitting and watch games that essentially play themselves. Like SimCity or The Settlers. Hell I could even wat…(Quote)
I couldn't agree more. Fooling around is an undervalued activity by far. Especially in the context of games. Recreation anyone? Having a goal and an overarching storyline is important to me but please let me experience it on my own…(Quote)
The investation!
Also burgers/pizza hell yes!(Quote) That game is just epic. From start to finish.
I'm pretty sure UWE welcomes and cares about people of all languages. There's even support for french translation planned for the October version.
Whatever number it is, the point is: It's over 9000!Sir, I like your style!Man, that artwork is nice! Is that a Cory in disguise piece of work?
I would like to see creatures of that scal…(Quote)
You would be surprised by the amount of triangles modern GPUs are able to handle.(Quote)
A lot of techniques for great visuals in today's games are huge hacks really. Whenever you come across phrases like "screen space X" where X might be lighting, shadows, occlusion, normals, etc. there's a fake going on. Sprites, vol…(Quote)
Wait for it. Subnautica will be there when sea exploring is all the rage.Gotta love the sandshark. He's obviously having way too much fun. You can see him go "weeeeeeeeeeeeee" when jumping out of the sand. Everything he does he does for fun and delight -- even crushing your bones. Nothing personal, you know. He's the coo…In my opinion sound is an area where too much realism can diminish the player experience really quickly. Just like with graphics where you don't want blue, blurry, dark, and short view distance despite the fact that it would be realistic. Imagine wh…(Quote)
How about leveraging the Steam marketplace for this? Farm your game for DNA samples, trade them with your friends on Steam. Or sell them on the market for real money. BTW: Does the game studio get a share of those revenues?(Quote)
Yeah nanites have been a bit of a stretch but what about Super Mario growing twice in size when consuming a mushroom? Some mechanics are best left unexplained.
Huge kudos to UWE for bringing the visual quality up so muc…I was just talking to Professor Kenneth Stanley who is one of the organizers of the conference. He said the cool thing about procedural content is to discover (unveil) some stunning content that wasn't expected / intended by the designer. He calls…(Quote)
The hybrid prefab/procedural approach seems like a very smart idea to me. At the very least it supports better prototyping and also provides some sort of quality benchmark for the generator. In this case though I'm pretty sure that…(Quote) So zis is wat you were sinking about after all!(Quote)
Woah, great research! I was surprised to see University of Kiel pop up in your references. That's were I was studying CompSci. The second author is my professor of Computer Graphics. He has lots of projects with the marine biology …