Know pain
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Comments
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As a gorge don’t ever use them inside of a vent, for some reason they just sit there ignore you and tend to pop outside the map.
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Don't care adhd is banned from the servers I play on, which is most of them. Adhd is good at killing things but he is not a good player.
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I remember how marines were scared to go into a hive without a sizable backup. Now too often I see marines running into hives just to find and solo kill the upgrades/eggs.
Just as with the new map Decent, it hurts my eyes especially the… -
Exo's got a buff to walk backwards just as fast as moving forward, this was allowed so they can run away but still fire. Normal marines don't have this option yet as to not enough people have complained about it.
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There are a few combat servers out there, however they tend to go down for about a week with each new patch that comes out. If you found the game to be too dark just do what all the pros do, get a mod that turns all aliens to a shiny pick color.
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Because players that want it don’t look at it being a balance issue, they look at it being different and because it’s different its fun. And then they tend to always play marine.
Veil unfortunately is the poster child for the 4 tech poi… -
When was it decided that it was okay to add something to the game i.e. lerk spike trails that would make all shade evolutions useless?
The same topic was brought up long ago with the observatories that it should not passively decloak and… -
I haven't found jumping off a wall to give me any more extra speed but I’ve found extra speed from jumping off slanted surfaces. The funny thing is this applies to going downhill or uphill.
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If aliens can lock down all 3 tech points they can stop marines from getting jp’s and exo’s but that’s it. If they lose even 1 marines can get everything and aliens loose 1/3 of what they can get. So its jp’s, rail run, single mi… -
Well currently the single rail gun is stupidly under powered.
Do the play testers actually test the game or just a very small portion of what their working on? If so that could explain how some serious bugs got through this patch. Mayb… -
Not letting bugs get thru that can overheat and damage someones cpu.
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Was this patch a success, well it depends on what this patch was aiming for. Yes sales went up but how much advertising went on to say how huge this patch was going to be. For example the rail gun video in Was Gorgeous a success? Comment by Know pain March 2013
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Lets then take veil, it many games I’ve seen marines take and hold 2 tech points and no matter how hard aliens try they give up. If the game goes on long enough marines will get all of their upgrades but aliens are missing out on a 1/3 of their upg…
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Okay, do you remember the arc making sounds when they move? They don’t. Have you ever seen what happens when an arc meets a clog wall? They either go straight thru it or simply climb over it. (Quote) Yes that was fun but after 2 bile bombs the …
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Frothybeverage and Vigilantia freaking newbs. Ever heard of onos bar on docking and central drilling on mineshaft? Shall I go on? Arc’s don’t even have to get close to the hive or where aliens can see them cause they can shoot thru walls.
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(Quote) I’ve heard from a lot of players from marines that they suck but can play COD really well. I don’t think I’ve played a COD game in like a decade but I guess why marines suck, too may really good players from COD try to rock marines in th…
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(Quote) Yes aliens used to be able to drop an onos at 2 hives and why not. Marines can get everything at 2 tech points but aliens need 3. Xenocide was the end game for NS1 but in NS2 with the lowered respawn rate (15 seconds to respawn even tho…
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If I'm camping in the same spot preventing 4 to 5 exo's or half the marine team from going into my hive then I would say I'm doing a pretty good god damn job.
Though most times it's not that simple, I've found that many times hitting an … -
Personally I think the range of the obs should be reduced. UWE reduced the range of the shades but kept the range of the obs, 1 obs should not be able to effectively cover the entire room of the marine’s base.
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Um yes, that's the point of lerk spikes to annoy someone or a group of players. So many times I have kept 4 or 5 exo's out of a hive cause they were trying to figure out where I wan instead of attacking the hive.
Maybe… -
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To complian and to put it into 1 tpoic rather than re-state it over many.
Have you seen NS2 stats, in patch 240 they swade about 15%.
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Well then bring back devour and return arcs to the siege cannon.
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Sure and while they are at it the exploding alien will cause damage to the marine if they are close enough.
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With the new spike trails all shade upgrades are now useless on lerks. Camo sucks outright and silence doesn’t work when as soon as you use spikes to take out some health marines instantly know your coming.
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If you found it too easy before then turn off your scripts and macros or stop playing vs rookies.
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Really, even before this patch I found it to be easy to find a lerk spiking. Most times they are flying around which makes them easier to see but if they are hiding on that little nook it takes less than 1 clip of lmg to kill them.
What… -
Anyone remember seeing that little intro to what the duel rail gun was going to be, guess what it's just a single. I've found the rail gun to be fun but extremely weak vs aliens. Every time as an onos I see a rail gun or two I just think to myself…
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I’ve been playing since alpha and I’ve found that if it’s something to hurt or nerf the aliens by changing them or the map it’s much more likely to stay. It’s most likely that babblers will stay because the hurt aliens more than they help. They co…
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In my opinion it’s a horrible change. It’s just another thing that was annoying to marines so they decided to nerf aliens again. Yes now it’s easier for marines to spot the lerk but it was one of the essential abilities for the lerk.
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It’s not in the change log but I’m finding it much more easy to kill gorges, most times they die in about a clip or 2 of lvl 0 lmg.