Klinn

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Klinn
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  • Do you think it might become more useful when setting up even deeper bases, or will the thermal power still be your choice?
  • Yup, mentioned a few posts up. ;) Lifepod #7 is still a no-show though (the one that is sinking).
  • Heh-heh, I thought about using the Warp command to bypass a blockage, but figured I would do the math wrong and end up embedded in a bulkhead or something.
  • On the latest experimental build 31310, I found tons of Cyclops Pressure Compensator fragments in the BloodKelp Trench wreck (coords -1208, -332, -390). Previous to that, I found some in the Grand Reef wrecks.
  • A power cell recharger is in the works. So probably you'll travel around for a while, then head back to a base, swap in a set of recharged power cells, and head back out again.
  • Some players have had success with saving the game, then reloading, and the blockage is gone.

    Unfortunately when I tried that it didn't work. Oh well.
  • I've given up on using the SeaMoth entirely. I'd rather swim naked through schools of Reapers than put up with it.

    Maybe the player should be given an option of what control scheme to use.
  • Yes, I've pretty much given up on the SeaMoth since the last control changes were made. Not fun at all. :'(
  • It's easier to test various concepts of distributing and finding fragments when they are just generic boxes. Once an approach is determined, then the team can design realistic fragments that will work within that system, for example, if they have to…
  • Neither! :D

    I want an electrified diving suit that repels biters.
  • Blueprint fragments are now found in and around wrecks as well as on the sea floor. Below is a list of the typical locations where you can find fragments. You probably will have to start a new game to see all of these. The auto-updating of an older …
  • There was one in the Kelp Forest that could still be clipped through. Probably the devs haven't gotten around to updating that one yet.
  • In the latest experimental build I've been finding Seamoth fragments in the Grassy Plateaus biome.

    There are 6 lifepods (other than your own) that have been found so far. I'll be updating my list of wrecks / lifepods/ fragments soon.
  • In the latest experimental build I've been finding MoonPool fragments in the Mushroom Forest biome.
  • On the latest experimental build I've been finding MoonPool fragments in the Mushroom Forest.
  • Looks like it's time to revise my list. :)

    It will probably be best to arrange it by biome this time. I'm going to play …
  • As far as I know, the only blueprint-related cheat command that still works is "BobTheBuilder", which gives you some tools (Builder and Welder) in addition to the blueprints.

    Good luck!
  • Yup, those sealed doors staying blocked is annoying, but I assume it's because the devs are getting ready to spring some wonderful items behind them!
  • So far I've been finding Seamoth fragments in the Grassy Plateaus biome, nowhere else, both in wrecks and on the sea floor not too far away from a wreck. This is on the recent experimental build, not sure if the same applies to the stable build.
  • I think you're right, that gravity anchor is *supposed* to work in that fashion. However, in some experimental builds it has moved despite that message. I'm doing the belts & suspenders approach for now. in Lifepod floating away! Comment by Klinn April 2016
  • There have been a couple of threads by people wanting a license to be valid for both Steam and Oculus Home and I think the devs said they were looking into it. I wasn't following it too closely, not having VR, but you might want to try searching thr…
  • There was a point during the experimental build updates when the devs had removed the blueprint fragments (the "safes") from random distribution on the sea bed, but hadn't got around to placing all of them inside wrecks yet. I seem to recall it was …
  • (Quote) There have been times when, due to differences in various experimental builds, finding a power source for your first base was extremely difficult. One time I went 26 in-game days before finally finding the last solar panel fragment I desp…
  • (Quote) Interesting side point -- the Observatory is considered a unique biome, and I think it's defined that way so they can play that special "zen" ambient music in that location.
  • I've wondered if the designer for the wreck accidentally put two "Sealed Door" objects in the door frame right on top of one another. Cutting through one reveals the other, and you need to cut that one too.

    Myrm, next time I notice it, I…
  • (Quote) IMHO, randomization is essential to keep the game interesting for multiple play-throughs. Given the current design of fragments found in wrecks, that means the location of wrecks needs to be randomized. Not just the fragments inside being…
  • It works, you can find the feedback listed in the dev's Trelllo site, but looking at it makes you realize one thing -- they receive a TON of feedback that way. I don't know how they can sort it out, it's like a fire hose of data streaming towards th…
    in feedback Comment by Klinn April 2016
  • I don't know very much about Unity, but I believe that the WeatherManager is a prefab that was introduced in 5.4 .
  • Or the "WeatherManager" could just be an internal class and the game code uses its methods to adjust weather effects.
  • Nah, they don't actually enter the base via the MoonPool. The occasional random fish will just clip through the walls. Usually pretty harmless.

    Both of the pics I posted were deliberately set up using the console, so no worries there. <…