JimWest
Reactions
Comments
-
It was at beginning, the wiki is not updated.
You can't use c libs anymore, only lua now. -
You will love the new devour !!!
-
You can use my map_settings entity to make the line of sight longer.
-
Your Editor has not the right settings!
You need first to set a mod inside the new launch pad and start the editor from it. -
(Quote)
Where would have been then the fun ^^
-
We need also a vice city styled room !
-
I got also a platform in it.
But my entites sometimes are called a bit different, like butten is logic_button etc.
All my entities have a "round reset". -
Are there all functions from the engine you can use in lua included?
-
That LMG flamethrower thing bug is also in classic ns2.
-
Easiest thing if you just want to start mapping is to copy the editor_setup.xml from extra entities to your ns2 folder.
Setting it up in Launch Pad is a bit tricky atm, after it you have then always start the editor from the launch pad.
<… -
Builder tells me all the time all files skipped.
I copied all files to output manually and its now working, BUT.
Decoda not, when i start debugging decoda will load Combat, cause it was my last
mod in the old builder. How to … -
So wtf is this ????
Tried to republis my laser mines for test and only a .modinfo file is now on workshop when suscribing to it.
Seems like the bad LaunchPad is now even more worse ...
Editor is not loading my editor_se… -
That HUD thing is only working at my SinglePlayer Mod.
Yeah sure will add more things on it. -
(Quote)
Thats only why ice tested his model in vanilla (as a view model replacement for the axe), thats much faster then including it in combat for testing,
SO CALM DOWN.
If I would test a combat map in vanilla, would you… -
Check out the extra entities thread,
I've written a small tutorial for setting up the editor there (the ai code is in that mod)
http://fo… -
Cool idea, haven't good an entity that can interact with powernodes like getting triggered when they change, will add that soon.
-
Can add an "arcade fighter" game to my arcade mod ^^
-
Server full :-(
-
Yeah but that was on the old versions, too.
Haven't fixed it yet. -
OK new update,
fixed a small thing with the logic trigger and improved npcs again a lot.
Should now act better, move better, lerks fly better and shoot spikes, too.
Fades are using shadow step, fixed "orderparam error". -
They used a new engine version, i talked to chops while he was streaming,
he also got a new version of the LaunchPad. -
Looks rly cool.
-
When will the new engine features like cameras be released?
-
That's exactly the description of the mod ^^
-
How do you like tetris as next game?
-
So if you give them a waypoint, they will attack everything on their way.
If you want to give them directly the "attack player" order, I can add that easily.
Actually, I've got a function like that for the waypoint "weld".
Override this function from Player_Client like this codelocal originalPlayerGetName = Player.GetName function Player:GetName(forEntity) return name " " end …With my bots you can also give orders to aliens.Btw. this mod is also working together with other mods like combat etc. without problems.
More games will come soon!
Have fixed the lua and other files now,
also improved physic model of the train a bit (couldn't get the movement better)